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Electrochemical reactions #36785

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merged 6 commits into from Jan 7, 2020
Merged

Electrochemical reactions #36785

merged 6 commits into from Jan 7, 2020

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ghost
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@ghost ghost commented Jan 7, 2020

Summary

SUMMARY: Content "adding few electrochemical recipes/variations"

Purpose of change

Electrochemistry is a thing, quite a big thing actually. Lets reflect that by giving players access to some common industry processes that are using electrochemistry - and a way to utilize that electrolysis kit that is sitting abandoned on the shelf.

Introducing the Chloralkali process (electrolysis of brine).

Describe the solution

Added new recipe variants for hydrochloric (muriatic) acid and lye, changed recipes for bleach and oxidizer powder to reflect their requirement for electricity (they were completely bogus without).

Testing

Looked over the recipes in game, checked requirements and batch times, seems to be working as intended.

1n17 added 4 commits January 7, 2020 13:17
abstracting using chloralkali process (hot solution, unpartitioned cell) to produce sodium chlorate, then perchlorate by anodic oxidation on platinum, then ammonia perchlorate by double decomposition from sodium perchlorate and ammonium chloride; while we can't directly use bleach here but we do end up recovering some brine
@Soup-de-Loop
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Looks like a great way to provide additional utility for a tool that doesn't see much use, also good to see platinum's catalytic abilities being used in more places.

@I-am-Erk
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I-am-Erk commented Jan 7, 2020

In general I think your difficulties are a bit low, for the cooking skill. When there's a chemistry skill (which there will be once we have enough recipes to justify it, so thanks for contributing to that) it might be another matter, but carrying out a chloralkali reaction able to produce usable goods is more demanding than making pizza, so we usually put it into the higher echelons of the skill.

@I-am-Erk I-am-Erk added [JSON] Changes (can be) made in JSON Crafting / Construction / Recipes Includes: Uncrafting / Disassembling labels Jan 7, 2020
@ghost
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ghost commented Jan 7, 2020

It would perhaps be worthwhile to remember that while cooking is overloaded (and, if I do say so myself - artificially stratified) chemistry_textbook has max level of 6. Another thing would be that chemistry (most crafting skills really, but chemistry especially) is not something you get better with practice (past a certain point), you just get faster - you either have the intelligence required to solve encountered problems/improvise or you don't and are stuck with following recipes word for word (and if you can't do that - well, again, no amount of training will help you).

Alas, I see no problem with bumping cooking requirement if that is the general sentiment.

@I-am-Erk
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I-am-Erk commented Jan 7, 2020

Cooking is definitely overloaded, that's why we'll eventually move this stuff to a chemistry skill. In the meantime I'd say chemistry stuff should probably run around skill ranges 4-6.

Reevaluating skill requirements
@I-am-Erk I-am-Erk merged commit bcff7ae into CleverRaven:master Jan 7, 2020
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2 participants