Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
SUMMARY: Balance "Improved behavior for the hologram cloak holograms"
Purpose of change
The previous behavior of the holograms was a rather erratic and too lifelike, with them dynamically reacting and escaping foes. This also made the cloak difficult to use, since it was possible for the holograms to just flee towards you, making them useless.
Will fix #25533
Describe the solution
Holograms will continuously walk in the specified direction for about two overmaps, ignoring anything nearby.
They now use the same disappearing mechanic as spell summoned monsters, no more random dissapearing. They will last 60 seconds or until they are successfully hit. No more insanely short lived or very long lived holograms
Since they are friendly monsters now, your turrets or pets wont attack them.
Testing
Use hologram cloak and notice that the holograms will walk the specified distance for about two overmaps, and then stop before disappearing. All while completely ignoring everything