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Take away HARDTOSHOOT
from skeletal zombies
#71752
Take away HARDTOSHOOT
from skeletal zombies
#71752
Conversation
If for balance or design reasons, we want to preserve an element of their resistance to bullets, we could add another strong point to them that mostly affects ranged attacks.
Here's an example. I haven't tested it, but it would make 10% of all stabbing and shooting attacks much weaker while only affecting 2% of cut/bash attacks - replace "broad" with "melee" if you'd prefer not to mess with stabs. This gets us what is apparently the desired outcome (skeletons are a group which is hard to shoot) without conflicting with their descriptions or just jacking up their base armor and making them fully immune to bullets. Could be out of scope here, but something to consider. I like skeletal zombies as a good reason to keep a blunt weapon handy. Their resistance to bullet and grenades makes them interesting to work around even through the late game. |
I honestly really like this idea but I am a little afraid of putting this in because I frankly know absolutely nothing about weakpoints. Weakpoint sets I understand in some very limited manner, but individual weakpoints I have never touched. |
I have a long list of things I am working on, but I'll add this to my going projects when I have time to make sure it plays OK. Unless someone else wants to figure it out in the meantime. |
Summary
None
Purpose of change
Three years ago, the following was said
I assume that back then the idea was to have our skeletal zombies indeed be spindly and all that, but... none of them are. All our skeletal zombies are tanks with overgrown ossified armor plating covering them, with all descriptions referencing that. Even the Juggernaut had the flag, while the description was
None of them (save for dogs) are particularly fast or dodgy either, so the flag really makes very little sense here
Describe the solution
Took away the flag from all skeletal zombies, and by extent fungal zombies, I could find in the JSON
Describe alternatives you've considered
I initially wanted to leave it for the dogs, but dogs don't really benefit from the flag and our normal dogs don't have it anyway
I also considered adding some more ballistic armor on top, to offset this change a little. Might still do that, but I doubt it because they already have pretty good ballistic armor.
Testing
Additional context