Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Take away HARDTOSHOOT from skeletal zombies #71752

Merged
merged 2 commits into from
Feb 16, 2024

Conversation

Karol1223
Copy link
Contributor

@Karol1223 Karol1223 commented Feb 14, 2024

Summary

None

Purpose of change

Three years ago, the following was said
image
I assume that back then the idea was to have our skeletal zombies indeed be spindly and all that, but... none of them are. All our skeletal zombies are tanks with overgrown ossified armor plating covering them, with all descriptions referencing that. Even the Juggernaut had the flag, while the description was
image
None of them (save for dogs) are particularly fast or dodgy either, so the flag really makes very little sense here

Describe the solution

Took away the flag from all skeletal zombies, and by extent fungal zombies, I could find in the JSON

Describe alternatives you've considered

I initially wanted to leave it for the dogs, but dogs don't really benefit from the flag and our normal dogs don't have it anyway

I also considered adding some more ballistic armor on top, to offset this change a little. Might still do that, but I doubt it because they already have pretty good ballistic armor.

Testing

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON astyled astyled PR, label is assigned by github actions labels Feb 14, 2024
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Feb 14, 2024
@fairyarmadillo
Copy link
Contributor

fairyarmadillo commented Feb 14, 2024

If for balance or design reasons, we want to preserve an element of their resistance to bullets, we could add another strong point to them that mostly affects ranged attacks.

  {
    "id": "strong_point_rib",
    "name": "a ridge of bony armor",
    "armor_mult": { "all": 1.5 },
    "crit_mult": { "all": 0.5 },
    "coverage_mult": { "broad": 0.1 },
    "coverage": 10
  }

Here's an example. I haven't tested it, but it would make 10% of all stabbing and shooting attacks much weaker while only affecting 2% of cut/bash attacks - replace "broad" with "melee" if you'd prefer not to mess with stabs. This gets us what is apparently the desired outcome (skeletons are a group which is hard to shoot) without conflicting with their descriptions or just jacking up their base armor and making them fully immune to bullets.

Could be out of scope here, but something to consider. I like skeletal zombies as a good reason to keep a blunt weapon handy. Their resistance to bullet and grenades makes them interesting to work around even through the late game.

@Karol1223
Copy link
Contributor Author

Karol1223 commented Feb 14, 2024

Here's an example. I haven't tested it, but it would make 10% of all stabbing and shooting attacks much weaker while only affecting 2% of cut/bash attacks - replace "broad" with "melee" if you'd prefer not to mess with stabs. This gets us what is apparently the desired outcome (skeletons are a group which is hard to shoot) without conflicting with their descriptions or just jacking up their base armor and making them fully immune to bullets.

Could be out of scope here, but something to consider. I like skeletal zombies as a good reason to keep a blunt weapon handy. Their resistance to bullet and grenades makes them interesting to work around even through the late game.

I honestly really like this idea but I am a little afraid of putting this in because I frankly know absolutely nothing about weakpoints. Weakpoint sets I understand in some very limited manner, but individual weakpoints I have never touched.

@fairyarmadillo
Copy link
Contributor

fairyarmadillo commented Feb 14, 2024

I honestly really like this idea but I am a little afraid of putting this in because I frankly know absolutely nothing about weakpoints. Weakpoint sets I understand in some very limited manner, but individual weakpoints I have never touched.

I have a long list of things I am working on, but I'll add this to my going projects when I have time to make sure it plays OK. Unless someone else wants to figure it out in the meantime.

@Maleclypse Maleclypse merged commit 9d172ae into CleverRaven:master Feb 16, 2024
20 of 25 checks passed
@Karol1223 Karol1223 deleted the spooky-scary-skeletons branch February 16, 2024 08:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants