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Minor generic zombie balance edits 2 #71736
Minor generic zombie balance edits 2 #71736
Conversation
Co-Authored-By: BlizzDA <126328530+blizzda@users.noreply.github.com>
Skeletons all have HARDTOSHOOT because they're kinda spindly and their bones are sloped armor or something. There are a few PRs around about this. I think it would be reasonable to remove it from all of them, but people have tried a few times now and it hasn't happened. Even juggernauts have it. |
Huh yeah, that's pretty ridiculous. I overlooked this, but I know this conversation has happened in the past on the devcord... Oh well, I'll probably make a separate PR. |
I would assume skeletal zombies were HARDTOSHOOT because they were envisioned as D&D skeletons, i.e. just the skeletal frame, with most being empty space. However, they're not skeletons, but rather zombies encased in skeletal armor, so there's no reason to make them hard to hit, just hard to damage. |
Yup. My thought process for #71752 |
Summary
None
Purpose of change
Weirdness caught during the creation of #71170 that I was advised to PR separately for the ease of reviewing
Describe the solution
NO_FUNG_DMG
from our Hazmat and Firefighter zombies - neither has full-body protection to protect against Mycus influence (Hazmats specifically never have pristine suits, and they have a weakpoint for a hole in their suit)CLIMBS
HARDTOSHOOT
from skeletal masters and necromancers - back when they were being added there was a conversation on the devcord about how the flag is supposed to be for fast/dodgy enemies not armored ones but it seems the author ignored it or forgot to edit itSTUMBLES
to the incandescent huskDescribe alternatives you've considered
Changing the entire description for kinderlings because it feels extremely off and out of place, but I suck at writingDone thanks to @BlizzDATesting
Additional context