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0.10.0

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@github-actions github-actions released this 04 Nov 05:54
1d09cfb

Changes since 0.9.8

Additions

  • Added platform quest locations and Facility X goal (@buanjautista, #103)
    • Platform quests are in the pool when Quest Randomization is enabled.
    • Quest Randomization is required for Facility X goal.
  • Added trap support and initial set of traps (@buanjautista, #105)
    • Full list of traps is available in the template YAML and on Discord.

Changes to Generation

  • The number of SP upgrades in the pool is now decided by an option, progressive_sp_unlocks (@buanjautista, #102)

Changes to Locations

  • Renamed Maroon Valley locations to "Valley" to make it consistent with other region names (@Valkhiya, #112)

Changes to Logic

  • Renamed all regions to more readable names and split regions into more granular chunks reflecting their actual location (@Valkhiya, #107)
    • This will also improve the user experience for the small minority of worlds that use region names for hints.

Fixes to Logic

  • Fixed many logic issues discovered while changing regions (@Valkhiya, #107)
    • Ba'kii Kum Shade Statue no longer requires Maroon Cave Pass.
    • Encrypted Key: A Switch in Altitude was moved to fall from rise.
    • Crocus Pocus moved to harbor from rise.
    • The Observatory moved to rise from wasteland.
    • Heating the Hermit moved to bergen from of mine.1, now requires mine.2 as condition (mine.1 doesn't contain carritrichs).
    • Building a Base moved to bergen from mine.1, now requires mine.4 as condition instead of heat (bringing it in line with egg pot botanics region).
    • Raising the Steaks now required garden.mid access instead of garden (garden doesn't contain bee hives).
    • Observatory goal moved to rise from harbor
    • Facility X goal moved to ridge from ridge.north
  • Added bidirectional region connectors (@Valkhiya, #107)
    • Passage from trail to valley now requires green leaf and blue ice instead of just blue ice
    • Passage from fall to garden now requires red flame and green seed instead of just green seed
    • Passage from fall to ridge now requires red flame and star instead of just star

Internal Changes

  • Merge Open World into CCMultiworldRandomizer (@CodeTriangle, #73)
  • The mod will prompt you to uninstall and disable CC-Open-World.
  • Introduced an automation system to cut down on packaging issues.

Changes since 0.10.0 Prerelease 4

Changes to Generation

  • Merged Archipelago 0.6.8 into the development branch.

Changes to Options

  • Added a link to a wiki page about the different trap types to the description of trap_weights.

Changes to Mod

  • Modified certain game files to patch data rather than replace it (@buanjautista, #114)