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v2026.10.16.2

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@github-actions github-actions released this 16 Oct 17:55

Goblin Things 2026.10.16.2

  • Release: 2026.10.16.2
  • Docs: Auto train in the README, the Vendors screenshot, and the untested trainer checks marked skipped
  • Checklist: the trainer's closing line, as seen by the owner on 2026-10-16
  • Trainer: count a purchase as learned when its row stops being offered, as the Used filter hides learned rows
  • Checklist: Auto train picked up after Tailoring was trained by hand, as seen by the owner on 2026-10-16
  • Checklist: Auto train left Apprentice Tailoring alone with a slot free, as seen by the owner on 2026-10-16
  • Checklist: Tarn's Train me skipped and Light Leather Pants trained, as seen by the owner on 2026-10-16
  • Trainer: Auto train also picks a trainer's lone "Train me" gossip option (icon 132058, seen in game)
  • Checklist: Shift kept Tarn's Leatherworking list manual, as seen by the owner on 2026-10-16
  • Checklist: Auto train left the Enchanting trainer alone, as seen by the owner on 2026-10-16
  • Checklist: Auto train at the Druid trainer as seen by the owner on 2026-10-16
  • Trainer: Auto train buys every available service you can afford, never a new profession or at a pet trainer

v2026.10.16

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@github-actions github-actions released this 16 Oct 17:11

Goblin Things 2026.10.16

  • Release: 2026.10.16
  • Checklist: tick the art, tabs, Quests tab, level slider, guild invites and login alerts as seen by the owner on 2026-10-16
  • Docs: the Wago project stays unlinked from GitHub on purpose
  • Repo: public; README images as raw GitHub URLs so Wago renders them
  • Release: X-Wago-ID rN4rvyKD in the TOC; the Wago listing in the README and CLAUDE.md
  • README: three in-game screenshots (Quests, Vendors, Social); Window: drop the header's divider rule
  • Repo: tidy for release; README with the banner and a per-tab table, CLAUDE.md docs list and release steps
  • Art: the header banner from the regenerated 2000x750 source, laid edge to edge on the window colour
  • Docs: spec and prompt for regenerating the header banner at 2048x512 on the window colour
  • Social: Guild login alerts, a check stored in Blizzard's own guildMemberNotify CVar
  • Art: the plaque banner as the window header and the round goblin as the icon, cut by tools/make_art.py
  • Tests: wrap the feature-order line under luacheck's 120 columns
  • Tracker: Hide quests above me, a 0 (Off) to 20 slider that drops quests above your level plus N
  • Window: wider (520) and taller rows (40) so six tab names and long labels fit without "..."
  • Loot: Fast loot takes every slot at once when the game is auto-looting
  • Social: accept group invites from the guild or friends, and summons, as three separate checks
  • Tracker: this zone means a quest marker on the player's own map, not IsOnMap, which counted Stonetalon quests in the Barrens
  • Quests: Auto-track new quests keeps Blizzard's autoQuestWatch on at every loading screen
  • Tracker: Only this zone hides quests on other maps; the safety net now accepts a filtered list
  • API: keep the tracker wrapper in as a pass-through when the sort is turned off, so the tracker keeps its method
  • Core: tiered tracker sort with no repeats, zone redraws and the remembered tab; checklist and docs
  • API: wrap the quest tracker's list builder with a sorter that falls back to Blizzard's list
  • Window: one tab per section, group sub-headers and notes, every page the same height
  • Options: remember the window's tab, falling back to the first
  • TrackerSort: tiers, no repeats and the step-down comparison for the quest tracker
  • Features: three tracker sort tiers on the Quests section, with groups and a note
  • Plan: six tasks for the tiered tracker sort and the tabbed window
  • Spec: tiered quest tracker sort and a tabbed window
  • Docs: quest tracker order facts from the in-game spike
  • Window: size the cinematics switch from its unclipped words
  • Hands: skip PvP-tagged quests at the list and remember refused offers, so service NPCs keep their menu
  • Core: events, settings door and /gt; the in-game checklist and README
  • API: the one door to the game for quests, vendors, camera, declines and cinematics
  • Window: the Goblin-look window, rows built from Features under section headers
  • Minimap: Goblin Flyout's draggable button, as Goblin Things
  • Decline: the lines for refusing duels and guild invites
  • Cinematics: off, repeats only or all, never touching a vehicle ride
  • Vendor: sell junk and repair rules from GoblinQuest
  • Hands: auto accept and turn-in rules from GoblinQuest, dungeon quests always left alone
  • Options: the SavedVariable's shape and the options-page stub
  • Camera: clamp and round the zoom factor to the slider's range
  • Features: the eight switches as data, with validation and sections
  • Repo: skeleton from Goblin Flyout, Look with a slider, the GT icon, CI and release workflows
  • Plan: twelve tasks to build Goblin Things; spec keys race intros by race and map
  • Spec: Goblin Things design, eight quality-of-life switches