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Releases · ColonialDagger/ddt-extended
v0.4
Features
- Full GUI rewrite from Tkinter to PySide6.
- Added game overlay with boss health.
- Moved color scanner from RGB to CIELUV colorspace.
- Brightness settings are now redundant, and have been removed.
- Colorblind modes will be added in a future release
v0.3 - HawkGUI
Features
- There's a GUI now!
- The scanner will now start automatically upon opening the GUI.
- Pixel scanner replaced with a Gaussian Mixture Model. It should be more accurate. Maybe.
- The health buffer size parameter has been made available to the user.
Known Issues
- The start and stop capture buttons do not do anything. They have been deprecated and will be replaced in a future release.
- Settings are not saved. They will be read from Destiny 2
%appdata%\Bungie\DestinyPC\prefs\cvars.xmlin a future release.
v0.2
Features
- Removed multi-threading inside the Scanner object. In future, multi-threading will be handled on the scanner instance rather than within the object.
- Completely new healthy pixel determination method. Pixel ratios are analyzed in each channel (rg, gb, and gb) and are determined to be healthy or unhealthy based on the point lies in the plot.
Known Issues
- FIXED: FPS displayed extremely large numbers, cluttering the terminal window.
v0.1
The first alpha release. Bugs are probable.
Features
- Fully featured health scanner with optimized calculations.
- Multi-threaded calculations and frame capture.
- FPS meter.
- Darkest and brightest pixel reporting (used for development, will be removed at a later date).
Bugs
- Delta_T can be zero, causing FPS to be massive. This causes a flicker effect in the console.