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v0.0.5

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@github-actions github-actions released this 05 Oct 12:50
· 487 commits to master since this release

AE2 Federation 0.0.5 (alpha)

Minecraft 1.21.1 · NeoForge 21.1.216+ · AE2 19.2.9+ · LDLib2 2.2.34+. Install on both client and server.

Upgrading from 0.0.4: worlds load as they are. 0.0.4 required exactly NeoForge 21.1.250, so it refused to load in modpacks such as All the Mods 10 and Create Ultimate Selection 2; 0.0.5 runs on NeoForge 21.1.216 or newer.

Modpacks and addons

  • Loads on any NeoForge 21.1.216 or newer, and was tested inside All the Mods 10 and Create Ultimate Selection 2.
  • No longer crashes the server beside Applied Flux. Applied Flux's energy distribution does not apply to a Federation Pattern Provider.
  • Addons that configure AE2's Pattern Provider no longer crash the server when they meet a Federation Pattern Provider.
  • Addon rules on AE2's pattern refresh now apply to a Federation Pattern Provider: AE2 Lightning Tech's overload patterns, AE All Pattern's aggregate expansion and ExtendedAE-Plus' Smart Doubling.
  • ExpandedAE's Smart blocking now works on a Federation Pattern Provider instead of being reversed.
  • An Endpoint in Local mode runs under any provider, block or cable part, including those of Advanced AE, Pigmee, Pattern Disk, Data Energistics and AE2 Lightning Tech.
  • An Endpoint takes back Mekanism chemicals when Applied Mekanistics is installed.
  • Remote crafting results reach addon crafting CPUs such as Neo ECO's computation system.
  • Loading block data into a placed Federation Pattern Provider, or an addon changing its Pattern slot count, no longer breaks it; it keeps its Lanes and claims.

In-game guide

  • A new Examples section shows working setups with their topology: a shared warehouse, remote assembly, Endpoint furnaces, a market hub that re-exports a supplier's recipes, and partner workshops with crafting rules both ways.
  • More examples appear only when their mod is installed: Mekanism (Crusher, ore line, power plant), Applied Mekanistics, Create, ExtendedAE, ExtendedAE-Plus, Advanced AE, Neo ECO, AE2 Lightning Tech, Data Energistics, Applied Flux with Mekanism, and OmniSequence.
  • Topology diagrams sit beside the scenes, with Endpoints and shared ME power drawn in.
  • Every scene is powered from one power source on one network, as a player would build it, and its cables are ME smart cables showing AE2's own channel counts.

Full Changelog: v0.0.4...v0.0.5