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v0.0.8
AE2 Federation 0.0.8 (alpha)
Minecraft 1.21.1 · NeoForge 21.1.216+ · AE2 19.2.9+ · LDLib2 2.2.34+. Install on both client and server.
Upgrading from 0.0.7
- Federation P2P tunnels count toward cable capacity. A tunnel pair carries as many ME networks as one ordinary cable (8 by default). A domain that needs more stops sharing until the count fits, the same as with an over-full cable. Bundled cables joined through a tunnel pair are limited to what the pair carries.
- New bundled cables form only as 2x2 or 3x3. Existing 1x2, 1x3 and 2x3 bundles keep working.
- Joining two ME networks with different names or rules shows a pending merge in the topology. Pick the one to keep with Keep this one; the other network's name and rules are deleted.
- Development builds: the Beam Converter and the Quantum Cube are not in this release, and they disappear from worlds that had them. The
[power]section ofae2federation-server.tomlis no longer read.
New blocks and building
- ME Federation Beam Former: two formers facing each other link a Federation domain along a straight, clear line of up to 256 blocks, or up to 1024 if the server allows it. The beam passes through glass and water and stops at solid blocks. Formers come in 1x1, 2x2 and 3x3 and carry as much as a bundle of the same size.
- Bundled cables have new 2x2 and 3x3 ring textures from the project's artist and draw one wide plasma beam down the middle. Ordinary cables draw a plasma beam in the same style.
- Blocks can be placed on an unformed Router or Switch without holding Shift. Right-clicking it with an empty hand still tells you why it has not formed.
Networks and crafting
- Two joined ME networks no longer get stuck as one "merge pending" network outside the domain. Networks without conflicting settings merge on their own; conflicting ones wait in the topology until you choose.
- Crafting results now return to the network that ordered them in three cases that used to fail: right after a server start, when two linked networks become one Grid during a job (with AE2 and addon crafting CPUs), and when the provider network has no storage, where leftovers and byproducts used to clog it.
- Tests now cover fluid and Mekanism chemical outputs of projected patterns across restarts, unlinking and merged Grids.
- Projected patterns work with these addon planners: ExtendedAE Plus and Useless Mod Smart Doubling, Neo ECO, Applied Enhancements, AE All Pattern, Data Energistics, and the Tianshu Supercomputer from AE2 Lightning Tech.
/ae2 grids exportand AE2's part tooltips work on Routers and Switches instead of failing.
Look and interface
- A Federation domain with only one ME network shows its topology, Providers and Endpoints, and you can rename that network.
- Unnamed networks show a six-digit tag, such as "Network 082A5C".
- Small topologies open at a sensible zoom instead of zoomed in too far.
- The mod's Chinese name is 「AE2 联邦组网」.
Modpacks and addons
- Federation's mixins chain with other mods that hook the same AE2 methods, so both mods' hooks run.
- Tested with New Age Science and Technology 2.2.1 (which ships AE2 Lightning Tech 2.1.2-beta4), AE2 Lightning Tech 2.1.1, Neo ECO Prototype 1.3.9 and Neo ECO AE Extension 21.2.9.
In-game guide
- The guide has six sections: Getting Started, Mechanics, Crafting, Items, Examples and Troubleshooting. New pages cover the Beam Former, long-distance links, power and statistics.
- A new example builds a singularity mint with Neo ECO Prototype.
Licences
THIRD_PARTY_NOTICES.mdlists dependencies, adapted code and artwork. Textures adapted from AE2 use AE2's licence, CC BY-NC-SA 3.0.
Full Changelog: v0.0.7...v0.0.8