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This minor release focused on making Rocket Plumber easier to read and use. This includes an improved properties inspector and adjustable UI scaling that keeps the text clear. I've also added autosaving, persistent settings, and several other small usability improvements.
Full Changelog:
- Reduced exhaust and background dust clumping at high simulation speeds and made
particle trajectories more consistent across frame rates. - Added background autosaving and a main-menu Resume button to continue your last game.
- Added a scalable UI with crisp Tamzen bitmap typography across menus, instruments
and panels. Choose six scales from 100% to 267% in Settings or with Numpad
Plus/Minus; the default is 133%. - Added shared main-menu and in-game Settings for Fullscreen (also F11), VSync,
UI Scale and Background Dust. Preferences persist between application launches,
and the game remembers the last-used monitor and tries to restore it on launch. - Redesigned Properties as a permanent inspector for components, pipes and
junctions. Hover for temporary operating readouts or select a part for persistent
inspection and read-only Technical details (Debug), with clearer measurements,
units and gauges that distinguish missing measurements from zero. Clicking a part
preserves its Properties display and scroll position until a move becomes active. - Improved several in-game UI layouts to use space more efficiently and scale
better, including the velocity tracker, manoeuvre controls, Space Map and
Galaxy Escape screen. - Added automatic crash reports to help diagnose and fix issues.
Build Information:
Source ref: refs/heads/main
Source SHA: 4a6f910
Workflow run: https://github.com/CrispyCow/RocketPlumber/actions/runs/41792683472
Run attempt: 1