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Releases: CrosswiredStudios/CSweet.Agent.ArtDirector.VideoGame

Video Game Art Director 3.0.0

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@github-actions github-actions released this 14 Oct 15:34

3.0.0

  • Use the single scope-aware work.execution.run contract from SDK and WorkManagement.Contracts 4.0.0.
  • Remove the parallel execution capability and task-payload compatibility adapter; retain task, aggregate-review and independent-QA authority checks.
  • Breaking coordinated development release: upgrade the platform, SDK and executing agents together. Previously queued legacy execution envelopes must be recreated through normal recovery.

Video Game Art Director 2.5.1

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@github-actions github-actions released this 13 Oct 06:28

2.5.1

Use the shared artifact-delivery contract for exact document handoffs. SDK 3.65.1 reads existing persisted PascalCase outcomes and canonical camelCase outcomes consistently before independent QA. Pin WorkManagement.Contracts 3.29.0.

Video Game Art Director 2.5.0

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@github-actions github-actions released this 12 Oct 21:29

2.5.0

Adopts SDK 3.65.0 shared delegation and outcome tracking. Accepted requests use existing role workflows and canonical work, while coordinators retain durable reporting commitments. Progress notifications are informational and do not widen execution or approval authority.

Video Game Art Director 2.4.1

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@github-actions github-actions released this 09 Oct 03:56

2.4.1

Set the default model context window to 256,000 tokens and maximum output to 128,000 tokens in installation configuration and runtime fallbacks. Explicit installation token settings remain supported.