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Video Game Engineer 4.1.11

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@github-actions github-actions released this 28 Oct 06:44

4.1.11

Prevent sustained inspection and helper polishing from delaying executable feedback. After two automatic progress windows, run at most two existing npm verification scripts explicitly named in the retained plan, returning their actual results to the model without an extra scheduling turn.

Use the confined shell, record real receipts, checkpoint each command and stop on the first failure. Missing scripts are not invented; deployment/publish commands are excluded. Fresh direct-script and npm-alias receipts prevent duplicate checks. Validation, review, QA and configured model budgets remain unchanged.

On checkpoint recovery, execute retained planned checks before the first model turn. Feed their actual failure/pass result into the prompt so the agent can restore dependencies or repair the concrete failure instead of rereading a large helper.