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Video Game Engineer 4.1.3

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@github-actions github-actions released this 20 Oct 06:15

Video Game Engineer 4.1.3

Workspace command policy denials now return a safe, actionable explanation to the coding model instead of an opaque function failure. The agent can continue permitted work, and is instructed to report unavailable browser/device measurements or request a ticket revision without inventing evidence.

  • Check the same shell policy before resource preparation or process launch. Existing restrictions and grants are unchanged.
  • Do not assign exit codes or validation receipts to commands that never ran; progress records the denial without copying command text.
  • Stop after three consecutive policy denials, preserve authored source, and classify the blocker as operational rather than asking an architect to debug it. A permitted command resets the consecutive-denial count.
  • Cover model-visible feedback, permitted continuation, bounded escalation, source checkpoints and non-execution in regression tests shared with the other developer agent.

Verification: all 298 tests passed with sibling SDK/contract references disabled. Deploy through the published release and Installed Agents update flow. Local builds do not modify installed runtimes or existing ticket scope.