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MeltySave 0.8.0 — Appearance and scene-load repairs (Preview)
Pre-releaseMeltySave 0.8.0 — Appearance and scene-load repairs
Prerelease for MeltyNight VR Premium 0.6.7, Windows x64. Physical HMD acceptance is pending.
Download MeltySave-v0.8.0.zip below. The automatic Source code archives do not contain the installable plugin. Close the game and extract the ZIP beside MeltyNight VR.exe. Back up the current plugin first; preserve MeltySave/saves and BGM. English installation instructions, user guide, release notes and music credits are included.
Changes
- Native hand-menu Appearance entry beside Scene slots; corrects the overlapping entry from the previous local build.
- Hair/eye colors, automatic eyebrow matching, mapped animal-ear/tail colors, Follow hair color and an Absolute color option.
- Live color field/brightness and numeric RGB, global Colors, Recent, Copy/Paste, appearance presets, Favorites, Revert changes and independent eyes where supported.
- Resolved colors, accessory links and mode stored per scene/preset; old saves remain readable. Scene loading closes the old Appearance editor.
- Native motion lifecycle after character reconstruction. Directly restoring strings/animation could leave the interaction controller stopped.
- Character option/UI synchronization, movement multiplier and Settings > Capture diagnostics. Existing scene/BGM/player/message features are retained.
- Includes the BGM playback/queue/Favorites/cache improvements developed since the previous public 0.5.0 release.
What is verified
117 managed checks and all 29 game/graphics integration stages pass. Copies of the reported saves also pass native motion initialization, real Unity kiss begin/end, actual prop-collider contact with interaction sound-source start/stop, and reloading during contact. Four-character restoration, original-material reset, RGB extremes, repeated color/save/load material counts and native UI raycasts are checked.
This does not certify every reported touch/voice/penis failure on physical controllers. Please retest idle and interaction-time saves, prop enable/disable, map switching, native option values, locomotion and Appearance in HMD. Use Capture diagnostics during a failure, then repeat save/load; files stay in MeltySave/diagnostics/interaction. No upload occurs automatically.
The Hand collider capacity remains 32; automated probes did not show accumulating colliders, but physical overflow remains unclassified. Native BreastSizeChange may warn during some outfit passes; saved mesh weights are reapplied. Colors preserve shading and alpha, so final brightness depends on lighting; special expression overlays may retain native colors. Bluerose supports Both eyes only. Other game versions are unverified.
No original game files, artwork, audio pack or personal saves are included. Music attribution and creator links remain in the bundled MUSIC-CREDITS.md.
Checksums
MeltySave.dll SHA-256:
03CACAFD2CB69E3926C7954811CE9CCE6C9D49A6A13282DB59672565C8178F2D
ZIP SHA-256:
18F7360C10EBBFA54A2868DAB764967FB17CF59B0CA5132740E05EF01DAC65EE