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Releases: CrouchingWriter/MeltySave
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MeltySave 0.100.26 - Sustained Pace hotfix (Preview)
MeltySave v0.100.26 Preview — Sustained Pace hotfix
- Pace up/down now keeps the requested slow, normal or fast stage during the current selected contact group. Automatic progression no longer returns it to the previous tempo on the next game update.
- The native progress counter continues normally. Contact end, Rest/reset, invalid or disabled ownership, and scene loading release manual Pace. Re-entry resumes automatic Pace until another button request.
- Unrelated active props and noncontact characters keep their native behavior. Controls remain screen buttons only; joystick action shortcuts remain removed.
- Existing scene saves and Appearance presets remain compatible. No new persistent settings or bundled game assets/audio.
700 automated checks and 30 focused native stages passed, including sustained Animator Speed over 90 fast and 90 slow frames, multiple contact groups, another active prop, different four-character compositions, and disk/share reload. Physical HMD clicks and sustained visible/audible Pace confirmation remain pending.
Download MeltySave-v0.100.26.zip, close the game, back up your plugins and MeltySave data, and extract it into the game folder. This is the complete update package; GitHub's automatic Source code archives are not the install package. For MeltyNight VR Premium 0.6.7 / Windows x64, with BepInEx 6 Unity IL2CPP installed separately. English installation instructions are included.
Pace up/down으로 선택한 느림·보통·빠름 템포가 현재 접촉 동안 유지됩니다. 게임의 자동 진행이 다음 프레임에 원래 템포로 되돌리던 문제를 수정했습니다. 진행도는 계속 증가하며, 접촉 종료·휴식·리셋·장면 로딩 시 수동 템포가 해제됩니다. 다른 활성 대상과 비접촉 캐릭터는 기존 동작을 유지합니다. 화면 버튼만 사용하며 조이스틱 단축키는 추가하지 않았습니다.
700개 자동 검사와 네이티브 30단계를 통과했습니다. 실제 HMD에서 버튼을 누른 뒤 움직임과 음성 템포가 지속되는지 확인은 대기 중입니다. 게임을 종료하고 기존 플러그인과 MeltySave 데이터를 백업한 뒤 MeltySave-v0.100.26.zip을 게임 폴더에 덮어써 주세요. 기존 장면·Appearance 프리셋은 호환됩니다.
ZIP SHA256: 8944CBAC23405EC3D90DF093EF5204F04530689216DF79C19242F9338B542456
MeltySave 0.100.25 - Interaction controls hotfix (Preview)
MeltySave v0.100.25 Preview — Interaction controls hotfix
- Interaction controls now use the visible Pace down, Pace up, Lock movement and Ejaculate now buttons. Joystick-click and stick-direction action shortcuts have been removed to prevent unintended activation.
- Fixes Pace losing its target while moving the pointer to the wrist menu, and selected targets becoming unavailable when another active prop exists.
- Keeps changes within the selected contact group and clears old action selection when loading a scene. Select the current Penis again after loading.
- Ejaculate now remains available for a selected eligible Penis without contact. Lock movement blocks left-stick locomotion; OFF uses the original game mapping.
700 automated checks and 21 focused native stages passed, including five different four-character combinations, reverse order, multiple props and scene reload. Physical HMD button targeting and audible/visible Pace confirmation remain pending. Existing saves remain readable.
Download MeltySave-v0.100.25.zip and extract it into the game folder with the game closed. Back up your existing plugins and MeltySave data first. This is a complete update package; GitHub's automatic Source code archives are not the install package. For MeltyNight VR Premium 0.6.7 / Windows x64 with BepInEx 6 Unity IL2CPP installed separately. Game assets and audio are not bundled.
이번 수정 패치는 화면의 Pace down/up, Lock movement, Ejaculate now 버튼으로 기능을 사용합니다. 의도치 않은 발동을 막기 위해 조이스틱 클릭·방향 단축키를 제거했습니다. 버튼으로 포인터를 옮길 때 대상이 풀리는 문제와 여러 대상이 있을 때 Pace가 비활성화되는 문제를 수정했습니다. 장면을 불러온 뒤에는 현재 Penis를 다시 선택해 주세요.
700개 자동 검사와 네이티브 21단계를 통과했습니다. 실제 HMD 버튼 조작과 Pace의 움직임·음성 확인은 대기 중입니다. 게임을 종료하고 기존 플러그인과 MeltySave 데이터를 백업한 뒤 MeltySave-v0.100.25.zip을 게임 폴더에 덮어써 주세요.
ZIP SHA256: 31FD15D21A570A2C849472178CB125027A64F75E359022B91D70024647E453D7
MeltySave 0.100.22 - Appearance, performance and controller repairs (Preview)
MeltySave 0.100.22 Preview
For MeltyNight VR Premium 0.6.7 / Windows x64. Cumulative update since public0.25.0.
- Expanded bounded clothing and character-specific hair support, with explicit unsupported material/region limits.
- Scoped Solid/Partial/Gradient Absolute repairs, independent supported ear/fur/tip colors, direct detail editors and improved navigation.
- Complete Appearance presets including existing Body/Voice; current-outfit lists, nonempty grouped browsing, recent-edit/manual ordering and readable automatic names.
- Faster Appearance restoration and release-to-apply color dragging, without generated cache data in presets.
- Snapshot eyedropper with trigger-locked HEX/RGB, replacing the rejected live camera preview.
- Controller direction/click separation, movement lock, and the final Pace-owner eligibility repair. Latest reported Pace failure confirmed fixed by the user on2026-10-12.
Validation and limits
707 managed checks and12 focused native steps passed on this exact DLL. Earlier rendering/preset/performance results are reused, not all rerun. The user confirmation is specific to the latest Pace problem, not blanket acceptance. ICHIGO visual checks, four-character HMD timing, snapshot picker and other controller setups remain pending. Independent ICHIGO accessory-detail IDs and Woofy regional dyes are unsupported. Absolute retains lighting; a release-time repaint pause can remain.
Close the game and back up plugin files and the complete MeltySave data folder before updating. Use the named installation ZIP, not Source code archives. Native assets, sounds, private source and user data are excluded. SteamVR binding files are not bundled; see INSTALL.txt for physical left-stick click setup. Use0.100.8+ for editing complete preset libraries and preserve backups before downgrading.
The public package reuses the tested DLL and dependencies unchanged. Only distribution documentation is refreshed; no runtime rebuild or new runtime test is claimed.
DLL SHA-256: 1FD81F980C7108CE6AE13F1BD1F6A1212731C89BA288ED07982118F176AE2037
Dev Log #07 — English · 한국어 · Installation · User guide
ZIP SHA-256: 54817D16165040C017D39DF4C94E1535A17F134A6C1B6D74C70D1EB9B01CC215
한국어 요약
Appearance 전체 프리셋·분류·순서 지정, 캐릭터별 세부 염색과 Absolute 수정, 로딩·색상표 편집 개선, 캡처 스포이드 및 컨트롤러 수정을 포함한 누적 Preview입니다. 마지막 Pace 문제는 사용자 환경에서 해결을 확인했습니다. 모든 기능의 HMD 검증 완료를 뜻하지는 않으며, 지원 영역과 새 설치의 SteamVR 바인딩 조건은 안내서를 확인하세요. 게임 종료 후 사용자 데이터와 기존 DLL을 백업하고 설치용 ZIP을 적용하세요.
MeltySave 0.25.0 - Scene sharing, customization and Freeze pose (Preview)
MeltySave 0.25.0 — Scene sharing, customization and Freeze pose
Preview release for MeltyNight VR Premium 0.6.7 / Windows x64, collecting the locally developed changes since public v0.8.8.
Changes since v0.8.8
- Clothing recoloring with reusable Colors, Absolute Color, per-character scene persistence and native reset. The default list follows the selected costume set, retaining temporarily removed pieces; Show all outfits expands the list.
- Partial dye and two-color gradients on mapped surfaces, including additional ICHIGO, INABA KAYA and MANUKA regions. Absolute processing applies to the selected partial area or both gradient endpoints. Outside colors, protected ear interiors and mapped tail patterns are retained. Saved/shared scenes include resolved colors and options; older tint-mode scenes keep their color mode.
- Portable
.meltysceneexport/import with optional thumbnail, dependency review, fresh slot creation and missing-music fallback. Packages contain scene data, not game assets, music, executables or global color libraries. - Per-character selection of nine native voice sets, stored in scenes. This is voice-bank selection, not custom voice import.
- ICHIGO Body controls: belly slim/smooth, Overall and individual body proportions, Pelvis Width and Body Firmness. Neutral thickness/width is 50; lower values slim/narrow. Firmness starts at native 0. Body editing remains ICHIGO-only.
- Native skinned body-contact surfaces refresh after shape edits and scene restoration. Existing interaction components and collider identities remain in place. This is not a new continuous soft-body collision system or a claim to eliminate the general SteamVR 32-collider warning.
- ICHIGO waist and abdomen contour refinements below Waist 50, including the remaining lower transition and front fullness. Reset restores the native correction state; original game assets are untouched.
- Freeze pose at the bottom of Appearance pages: hold the selected character's current skeleton pose and physical motion, then resume. Held pose and animation time persist per character in local/shared scenes. Camera and manual character placement remain usable.
Install / update
Close the game. Back up the existing plugin DLLs and MeltySave/saves outside the plugins folder. Extract MeltySave-v0.25.0.zip beside MeltyNight VR.exe, replacing the supplied files. BepInEx 6 Unity IL2CPP Windows x64 is required separately. The ZIP includes English installation instructions, user guide, release notes, decoder licenses and the existing music-credit catalogue; it contains no music or original game assets.
Use the named installation ZIP, not GitHub's automatic Source code archives. The public repository contains distribution documentation.
Compatibility and limits
- Existing saves are not rewritten automatically. Frozen-pose shared scenes require reader 0.25.0; other feature combinations retain their existing minimum reader requirements.
- Regional dye support is mapped, not universal. Some ICHIGO Harness/Skirt, INABA KAYA Top/Shoes and MANUKA Shirt/Bra/Shoes surfaces remain outside the bounded regional method. INABA fur and face-shadow regions remain protected where no safe color path has been verified. This does not remove already supported solid-color controls.
- Texture shading and lighting still affect Absolute Color. Extreme body settings can produce garment overlap or unnatural transitions; other character body rigs and game versions are unverified.
- Freeze pose is not a global pause: audio and blendshape-based facial expressions may continue. A pose saved during an animation blend can transition when resumed. Uncheck before choosing a new moving pose if you want it to play immediately.
Validation
331 managed checks passed, alongside focused native runs for freeze/UI/persistence, body contour and contacts, repeated map loads/native kiss lifecycle, existing physique/belly controls and body/dye coexistence. Eight existing slots passed a read-only portable compatibility audit. The final rebuild changes only an opt-in no-HMD torso test fixture; production source matches the broader tested checkpoint. The entire historical regression suite was not rerun for the final patch.
The user accepted v0.8.8, v0.16.0 and the v0.24.3 upper-waist improvement in an HMD. Final v0.25.0 controller/visual acceptance remains pending. Please check front/side/rear body shape, clothing clearance, contact feel, Freeze pose in Idle and another pose, resume, and scene save/load.
Installation · User guide · Music credits · Report a bug
DLL SHA-256: 1FDA576C285CDFAA536E070729285BAA09AC228115DDE1F19D3DBEEA5645A87E
ZIP SHA-256: 9C4F61286E15D6EB293536788B0128738CEADD89AF9B72EECABBAFAD98B6DFA5
MeltySave 0.8.8 - Appearance selection and animal color fixes (Preview)
MeltySave 0.8.8 — Appearance selection and animal color fixes
Preview release for MeltyNight VR Premium 0.6.7 / Windows x64. This includes the changes developed locally since public v0.8.2.
Changes since v0.8.2
- Keep the hand-menu Appearance entry available when switching the selected character, even when the native character-settings tab is hidden.
- Preserve native inner-ear skin/fluff while coloring the outer ear. Curated protection now covers 24 native ear bindings across 22 character names, including MANUKA, Yuuko and Lilie. Costume-only decorative ears are outside this coverage.
- Preserve native tail tips/patterns while changing the tail base, including MANUKA, Yuuko, RINDO, IMERIS, Epona, Anon, Lilie and Nekoyama Nae. Retain the previous Maya/Kokoa protection.
- Default Ears/Tail: Follow hair color to ON. Scene slots save the per-character links, RGB values and Absolute mode. Explicit OFF values in existing saves remain OFF.
- Correct INABA KAYA's outer-ear Absolute color, including colored highlights and outlines, while keeping the inner ear and jewelry native.
- Fix the INABA KAYA color-application error while the character is selected. Native selection adds two outline materials; the plugin now preserves these passes during color edits, selection changes and Reset.
Existing scenes and color presets remain readable. No resave is needed for the rendering fixes. To change an explicitly saved OFF hair-link setting, enable it and overwrite that scene. Existing scene slots, BGM, player positioning and contact-policy repairs are retained.
Installation / update
Close the game, back up the current plugin and MeltySave/saves, and extract MeltySave-v0.8.8.zip beside MeltyNight VR.exe. Requires BepInEx 6 Unity IL2CPP Windows x64; the verified loader and setup steps are in the included installation guide.
The ZIP includes English installation instructions, user guide, release notes, decoder licenses and the music attribution catalogue. It contains no original game assets, music or personal saves. GitHub's automatic Source code archives are not the installation package.
Validation and remaining checks
133 automated checks and all 62 game/graphics regression stages passed. The new regression reproduces the old error with the actual native selection Outline enabled, then checks selection/deselection, ten Absolute/Tint cycles, Appearance checkbox/RGB/Reset callbacks, scene reload and rendered colors. Existing ear/tail protection and save/load/BGM checks passed.
Physical HMD acceptance of this patch is still pending. The selected-state failure is reproduced and repaired in the game harness; this does not certify the entire controller experience. Test INABA KAYA while selected in Appearance, then deselect/reselect and save/load. Lighting still affects appearance. Other game versions remain unverified, and the SteamVR collider warning is not claimed resolved by this color patch.
Installation · User guide · Music credits · Report a bug
DLL SHA-256: 9CFCABC07EB0F6E51C83143BA39FFFDF54B72D39587791082F4C2FC481426445
ZIP SHA-256: 26A076EED296123F4085A76F8783A88C3C423BB717B4221816F4546BB5050713
MeltySave 0.8.2 — Maya/Kokoa colors and fur protection (Preview)
MeltySave 0.8.2 — Maya/Kokoa colors and fur protection
Prerelease for MeltyNight VR Premium 0.6.7 / Windows x64.
- Correct the UTS surface and shade color paths behind Maya/Kokoa hair changes appearing mainly at the outline. Includes tint/Absolute mode and shared regional shade maps for eyes/brows/accessories.
- Preserve inner-ear skin/fluff on Maya and Kokoa while coloring their outer fur.
- Preserve their original tail tips and ornaments while coloring the tail base. Follow hair color and scene restoration use the same protection.
- Keep native materials' shading and transparency, existing save/preset data, and the 0.8.1 contact collision repair. The user reports save/loading now appears fixed.
Fur protection is currently curated for Maya and Kokoa only. Other characters need individual mapping checks; this is not a universal white-pixel filter. Lighting still affects the final rendered color. Physical HMD appearance confirmation remains pending.
Close the game, back up the current DLL, and extract MeltySave-v0.8.2.zip beside MeltyNight VR.exe. Existing saves and colors do not need recreation. The ZIP includes English instructions, user guide, licenses and music credits. It contains no game assets, music or user data.
Validation: 117 managed checks and 32 final game/graphics stages passed, including the Maya/Kokoa render and protection tests. Render analysis found over 54,000 newly red and 87,000 newly blue pixels per character; this is a surface change, not only an outline. All 378 user files present after the user's play session remained unchanged. Native binaries/metadata are unchanged.
DLL SHA-256: C558E13FE071B9D4F2216BD7783967AF2F43F0D0EF3B7C4DECA0660BB6E1C123
ZIP SHA-256: 2987498D971D20DB27AB0C4FDC3CCAF6B4529B34AE4EE41E765A9DD52F5FCF5C
MeltySave 0.8.1 — Contact collision hotfix (Preview)
MeltySave 0.8.1 — Contact collision hotfix
Prerelease for MeltyNight VR Premium 0.6.7 / Windows x64. Physical HMD confirmation remains pending.
The user's 0.8.0 HMD retest still failed after scene loading. A further defect was reproduced: if the native Settings panel had not been opened, its touch-setting handler still held layer IDs 0/0. Restoring a disabled touch value could therefore disable unrelated Default/Default contacts.
The loader now initializes the exact native checkbox listener before any callback, validates its PlayerHand/CharacterBody layers, and applies the saved value once. No global collision reset or Hand buffer increase is used. Character Touch retains its original hand/body enable-disable behavior.
Fully restart the game after updating. Existing saves do not need recreation. Download MeltySave-v0.8.1.zip, back up the existing plugin, and extract beside MeltyNight VR.exe. English instructions, user guide and music attribution are included. All 0.8.0 Appearance, BGM and scene features are retained.
Validation: the new primitive Unity-trigger test fails with zero unrelated-contact callbacks on the old code and passes after the fix. It covers touch off/on with the native Settings panel closed and legacy missing-value behavior. All 117 managed checks and 30 game/graphics regression stages pass. Physical controller contact remains a user acceptance step; use Settings > Capture diagnostics if a failure remains.
Hand capacity stays 32. Existing native outfit-callback warnings and model-specific appearance limitations remain documented. No original game files, music or user saves are distributed.
The exact build also passes all nine isolated user-slot reproduction stages. All 312 pre-test user save/settings files are unchanged.
DLL SHA-256: C9C26DDBC965E5F35FB3C4F1E5D08DAA6E1709B87E52503B415A4662E5F048DE
ZIP SHA-256: 741CF9C39C652CC59F444E6701F0EE7EE29A058BEAE18512438DFA8501EF3737
MeltySave 0.8.0 — Appearance and scene-load repairs (Preview)
MeltySave 0.8.0 — Appearance and scene-load repairs
Prerelease for MeltyNight VR Premium 0.6.7, Windows x64. Physical HMD acceptance is pending.
Download MeltySave-v0.8.0.zip below. The automatic Source code archives do not contain the installable plugin. Close the game and extract the ZIP beside MeltyNight VR.exe. Back up the current plugin first; preserve MeltySave/saves and BGM. English installation instructions, user guide, release notes and music credits are included.
Changes
- Native hand-menu Appearance entry beside Scene slots; corrects the overlapping entry from the previous local build.
- Hair/eye colors, automatic eyebrow matching, mapped animal-ear/tail colors, Follow hair color and an Absolute color option.
- Live color field/brightness and numeric RGB, global Colors, Recent, Copy/Paste, appearance presets, Favorites, Revert changes and independent eyes where supported.
- Resolved colors, accessory links and mode stored per scene/preset; old saves remain readable. Scene loading closes the old Appearance editor.
- Native motion lifecycle after character reconstruction. Directly restoring strings/animation could leave the interaction controller stopped.
- Character option/UI synchronization, movement multiplier and Settings > Capture diagnostics. Existing scene/BGM/player/message features are retained.
- Includes the BGM playback/queue/Favorites/cache improvements developed since the previous public 0.5.0 release.
What is verified
117 managed checks and all 29 game/graphics integration stages pass. Copies of the reported saves also pass native motion initialization, real Unity kiss begin/end, actual prop-collider contact with interaction sound-source start/stop, and reloading during contact. Four-character restoration, original-material reset, RGB extremes, repeated color/save/load material counts and native UI raycasts are checked.
This does not certify every reported touch/voice/penis failure on physical controllers. Please retest idle and interaction-time saves, prop enable/disable, map switching, native option values, locomotion and Appearance in HMD. Use Capture diagnostics during a failure, then repeat save/load; files stay in MeltySave/diagnostics/interaction. No upload occurs automatically.
The Hand collider capacity remains 32; automated probes did not show accumulating colliders, but physical overflow remains unclassified. Native BreastSizeChange may warn during some outfit passes; saved mesh weights are reapplied. Colors preserve shading and alpha, so final brightness depends on lighting; special expression overlays may retain native colors. Bluerose supports Both eyes only. Other game versions are unverified.
No original game files, artwork, audio pack or personal saves are included. Music attribution and creator links remain in the bundled MUSIC-CREDITS.md.
Checksums
MeltySave.dll SHA-256:
03CACAFD2CB69E3926C7954811CE9CCE6C9D49A6A13282DB59672565C8178F2D
ZIP SHA-256:
18F7360C10EBBFA54A2868DAB764967FB17CF59B0CA5132740E05EF01DAC65EE
MeltySave 0.5.0 — Scene slots and BGM browser (Preview)
MeltySave 0.5.0 — Scene slots and expanded BGM selection
Initial public prerelease for MeltyNight VR Premium 0.6.7 / Windows x64.
Download and install
Download MeltySave-v0.5.0.zip below. It includes English installation, update, uninstall and usage instructions, plus all mod-specific audio decoder dependencies. No source compilation is needed.
BepInEx is required separately. Follow the installation guide for the verified Unity IL2CPP Windows x64 build and extraction steps. GitHub's Source code archives are not installation packages.
Included features
- Scene save/load with five slots per page and expandable pages.
- Character/environment/pose/clothing/position settings, scene thumbnails and slot management.
- Player position recovery and message display/position controls.
- Built-in BGM selection across maps.
- Custom MP3, OGG Vorbis and WAV playback from the game-root BGM folder.
- Mood folders, original filenames, Korean/Japanese title display and Refresh files.
- Selected BGM saved with global settings and scene slots.
Validation and limitations
64 automated checks passed, along with local game integration and decoding of a 35-track collection. Actual VR controller/headset operation and audible loop transitions remain unverified. Only game version 0.6.7 has been checked. Tracks repeat end-to-start; embedded loop-point tags are not used.
Back up MeltySave/saves and the existing plugin/dependencies before updating. Music files and game assets are not included. The attached SHA256SUMS.txt identifies the installation ZIP; an internal manifest lists every packaged file.
Music attribution
The ZIP includes a 35-track credits and source catalogue, matched to the local collection's attribution notes. Audio is not bundled; obtain it from the linked creators under their respective terms.