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MeltySave 0.8.1 — Contact collision hotfix (Preview)
Pre-releaseMeltySave 0.8.1 — Contact collision hotfix
Prerelease for MeltyNight VR Premium 0.6.7 / Windows x64. Physical HMD confirmation remains pending.
The user's 0.8.0 HMD retest still failed after scene loading. A further defect was reproduced: if the native Settings panel had not been opened, its touch-setting handler still held layer IDs 0/0. Restoring a disabled touch value could therefore disable unrelated Default/Default contacts.
The loader now initializes the exact native checkbox listener before any callback, validates its PlayerHand/CharacterBody layers, and applies the saved value once. No global collision reset or Hand buffer increase is used. Character Touch retains its original hand/body enable-disable behavior.
Fully restart the game after updating. Existing saves do not need recreation. Download MeltySave-v0.8.1.zip, back up the existing plugin, and extract beside MeltyNight VR.exe. English instructions, user guide and music attribution are included. All 0.8.0 Appearance, BGM and scene features are retained.
Validation: the new primitive Unity-trigger test fails with zero unrelated-contact callbacks on the old code and passes after the fix. It covers touch off/on with the native Settings panel closed and legacy missing-value behavior. All 117 managed checks and 30 game/graphics regression stages pass. Physical controller contact remains a user acceptance step; use Settings > Capture diagnostics if a failure remains.
Hand capacity stays 32. Existing native outfit-callback warnings and model-specific appearance limitations remain documented. No original game files, music or user saves are distributed.
The exact build also passes all nine isolated user-slot reproduction stages. All 312 pre-test user save/settings files are unchanged.
DLL SHA-256: C9C26DDBC965E5F35FB3C4F1E5D08DAA6E1709B87E52503B415A4662E5F048DE
ZIP SHA-256: 741CF9C39C652CC59F444E6701F0EE7EE29A058BEAE18512438DFA8501EF3737