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MeltySave 0.8.2 — Maya/Kokoa colors and fur protection (Preview)
Pre-releaseMeltySave 0.8.2 — Maya/Kokoa colors and fur protection
Prerelease for MeltyNight VR Premium 0.6.7 / Windows x64.
- Correct the UTS surface and shade color paths behind Maya/Kokoa hair changes appearing mainly at the outline. Includes tint/Absolute mode and shared regional shade maps for eyes/brows/accessories.
- Preserve inner-ear skin/fluff on Maya and Kokoa while coloring their outer fur.
- Preserve their original tail tips and ornaments while coloring the tail base. Follow hair color and scene restoration use the same protection.
- Keep native materials' shading and transparency, existing save/preset data, and the 0.8.1 contact collision repair. The user reports save/loading now appears fixed.
Fur protection is currently curated for Maya and Kokoa only. Other characters need individual mapping checks; this is not a universal white-pixel filter. Lighting still affects the final rendered color. Physical HMD appearance confirmation remains pending.
Close the game, back up the current DLL, and extract MeltySave-v0.8.2.zip beside MeltyNight VR.exe. Existing saves and colors do not need recreation. The ZIP includes English instructions, user guide, licenses and music credits. It contains no game assets, music or user data.
Validation: 117 managed checks and 32 final game/graphics stages passed, including the Maya/Kokoa render and protection tests. Render analysis found over 54,000 newly red and 87,000 newly blue pixels per character; this is a surface change, not only an outline. All 378 user files present after the user's play session remained unchanged. Native binaries/metadata are unchanged.
DLL SHA-256: C558E13FE071B9D4F2216BD7783967AF2F43F0D0EF3B7C4DECA0660BB6E1C123
ZIP SHA-256: 2987498D971D20DB27AB0C4FDC3CCAF6B4529B34AE4EE41E765A9DD52F5FCF5C