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v2.4.2

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@github-actions github-actions released this 04 Nov 15:06

Changed

  • Druids: Travel Form, Aquatic Form and Flight Form now count as mounted, so the While mounted exception fits them too. Set it to Put the pet away and your pet goes away as you shift, and comes back when you shift out.

Fixed

  • Shifting into a form no longer pauses Auto-summon until you change zone. When the game sends your pet away as you shift, PetCall no longer takes that for you dismissing it.
  • With an exception set to Put the pet away, a pet the game gives back after a loading screen now goes away too, for example when you enter a dungeon.

v2.4.1

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@github-actions github-actions released this 31 Oct 18:35

Fixed

  • Getting on a mount no longer pauses Auto-summon until you change zone. The game sends your pet away when you mount, and PetCall took that for you dismissing it. Your pet now comes back when you get off.

v2.4.0

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@github-actions github-actions released this 31 Oct 18:08

New

  • Out now widget. Your pet, always in sight. The Out now card now lives on your screen, wherever you like: see who is out, where they came from and when the next one arrives, without opening a window. Switch it on under Appearance in the AddOns panel.
  • Make it yours. Drag it anywhere, or tuck it against the left or right edge of the screen, where it folds into a small tab with your pet's icon and slides out when you point at it.
  • Stays out of your way. It fades while you play, steps aside in combat and pet battles, and lights up when PetCall needs a word with you.
  • A little show for every new pet. The new pet's icon grows in as the old one fades away, and a few seconds before the next pet arrives the widget slides out and glows to tell you.
  • Right-click the widget for quick actions: Summon another, Pause, Lock position, and where it sits.
  • Settings in Options > AddOns > PetCall > Appearance: Show the Out now widget turns it on, and Compact widget keeps only the pet's icon and name.
  • Reduce motion in the widget turns the animations off, so everything changes at once. Widget opacity when faded sets how faint it gets when you leave it alone.

v2.3.0

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@github-actions github-actions released this 31 Oct 13:09

New

  • How PetCall acts. A row above your sets opens one page for everything PetCall does by itself: Auto-summon, when a pet comes out, a new pet on a new map, what happens after a pet battle, the exceptions and pet-like items. The AddOns panel keeps only the look.
  • Exceptions keep the pet away in some places: Battlegrounds, Arenas, Dungeons, Raids, Scenarios and delves, While mounted, Stealth or invisibility and Outside cities. Each one is As usual, Leave the pet alone or Put the pet away. Add exception makes your own from the same conditions as sets.
  • Also when solo on Dungeons, Raids, and Scenarios and delves. Clear it and the exception fits only in a party or raid group.
  • Because: on the Out now card says why no pet comes out, with a button where one helps. With a pet out, the card counts down to the next new pet by the second, and says "your pick" for a pet you chose yourself.
  • New pet every can be 1 minute. A new pet that comes due while you are AFK waits until you are back; with Only in cities, it comes as soon as you reach a city.
  • Use recommended settings shows your settings beside the recommended ones first. Undo puts yours back.
  • Battleground and Arena are separate place types. A new Hidden condition covers stealth, invisibility, camouflage and feign death.
  • A welcome screen after the update shows what moved. /pcall welcome opens it again.

Changed

  • Key presses and commands pause Auto-summon instead of switching it off. Dismissing your pet, also outside PetCall, pauses it until you change zone; summoning one ends the pause. Only the check box and /pcall enable turn it off.
  • Your own actions go past exceptions: a key press summons in a battleground too, and the chat says which exception it went past.
  • A pet that an exception, stealth, death or a pet battle took away comes back when that ends, also with Only after a loading screen.
  • Picking a pet in the grid, the preview or the menu waits for the game (combat, flying, sitting…) like every other summon.
  • A pet you picked yourself stays when a set starts. The set's timer and a new map still replace it.
  • The Quiet raid nights, Quiet in dungeons and Quiet in PvP templates are gone: the exceptions do their job. A set with "No pet while this set is used" becomes an exception, also when you import one.
  • A "no pet" set that had sets with pets above it becomes an exception with an "and not" condition, so those sets still win where both fit. It shows as a Complex rule you can't edit; replace it with your own conditions when you like.
  • Sets show "Like Default" with its value instead of "Like the settings". New pet every and Message on summon live on the Default set.
  • PetCall waits during a pet battle, notices /sit and /stand, and tries to hide the red error when its own try finds you sitting.
  • Your old settings move into the PetCall window once and keep doing what they did.

Fixed

  • Summon Another Pet and the other keys no longer wait on settings such as Only Summon After Zoning, mounted, cities or "Don't summon" in battlegrounds and dungeons.
  • A pet picked in the grid no longer skips the checks that Summon another waits for.
  • Only Summon After Zoning no longer holds back the switch timer and bringing your pet back after a pet battle.
  • Summon another with Auto-summon off no longer says it waits for Auto-summon and then summons anyway.
  • Only Enable in Cities promised to dismiss your pet outside cities but didn't. The Outside cities exception does what its choice says.
  • The dungeons and raids setting follows the place live, also when you join a group inside an instance, not only after a loading screen.
  • A set's own switch timer no longer stops outside cities without saying so: "only in cities" is now part of its New pet every.
  • A dismissal that falls in combat now happens after combat.
  • A pet you dismiss yourself outside PetCall no longer comes back after a few seconds.

Translations

  • Every new text is translated into all ten languages.

v2.2.0

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@github-actions github-actions released this 28 Oct 23:49

New

  • Rules. Filter the pet list by type, source, level, rarity, zone or expansion, then click Make a rule and pick how often those pets come out. Pets you collect later follow the rule too. The Rules button lists a set's rules, so you can open and change them.
  • Leave one pet out of a rule: untick it. Tick it again to give it back to the rule.
  • Pets by expansion. Filter the list by the expansion a pet came with. The new template Pets from this expansion picks pets from the expansion of the zone you are in.
  • Six new templates: Caught in the wild, Hard-earned trophies, Collector's shelf, Workshop crew, Quiet in dungeons and Daylight wanderers.
  • How often is a slider in the pet preview, from Never to Very often.

Changed

  • Clicking the pet that is out jumps to it in the pet list.
  • Rules about where you are show the place, for example "From this zone (Silvermoon City)".
  • A pet's own setting now beats its rules, and a pet picked by two rules follows the stronger one. Before, they were added up, so in sets with rules some pets may come out more or less often than before.
  • The time-of-day templates cover the whole day without overlapping (server time): Morning critters 06–10, Daylight wanderers 10–18, Elemental dusk 18–20, Night owls 20–02, Witching hour 02–06. Sets you already made keep their hours.
  • Clearer wording: a set without conditions says it is used everywhere, "Left out" only marks pets you took out yourself, and the chance bar matches the percentage next to it.
  • Smoother: PetCall does less work in the background.

Fixed

  • Only Summon After Zoning also works when you walk into a new zone, not only after a loading screen.
  • No text is cut off any more, in any language.
  • The + New and Import buttons sit right under the set list.
  • The + New, import and export windows are easier to see on the dark looks.
  • The pet preview no longer jumps when you move from pet to pet.

Translations

  • Every text is translated into all ten languages, including the old 1.x options and the updated help.

For translators

  • /pcall pseudo makes every text longer, as a translation would, to check that the window still fits. Type it again to turn it off.

v2.1.1

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@github-actions github-actions released this 18 Oct 20:04

Fixed

  • No more Lua error in Ready.lua when the game hides your AFK or resting state from addons (for example in combat or in an instance). PetCall now waits until it can read them again.

v2.1.0

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@github-actions github-actions released this 18 Oct 16:03

New

  • An Outfit condition under "Who I play as": a set can follow the transmog outfit you wear, for example undead pets while you wear your "Necromancer" outfit. Outfits are chosen by name, so the set works on every character with an outfit of that name and keeps its outfits when you share it.

v2.0.3

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@github-actions github-actions released this 18 Oct 12:39

Fixed

  • The window can no longer grow past the screen, at any window scale, so its resize corner stays where you can grab it. A window that was already too big or off the screen comes back to the middle.
  • The minimap button is shown by default, so resetting a profile no longer hides it. If you reset a profile on 2.0.2, turn it back on in Options: "Show Minimap Button".
  • The pet preview keeps its shape in a tall window, so the pet no longer looks small or jumps back after it loads.

v2.0.2

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@github-actions github-actions released this 18 Oct 11:51

Fixed

  • The text under the pet preview no longer runs into the How often buttons and the Summon button: the controls keep their place at the bottom and the "where it comes from" lines are cut to the room left (all of it shows when you point at them).
  • Blank lines in Blizzard's "where it comes from" text are gone, so there is no big gap under the pet's name.

v2.0.1

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@github-actions github-actions released this 18 Oct 11:36

Fixed

  • Many pet rules no longer run out of the window: the rule chips wrap onto more lines and the pet grid moves down under them.
  • The pet count ("409 in this set · 130 left out") moved to the toolbar line, so the rule chips no longer cover it.
  • A "where a pet comes from" rule with no text yet says so instead of showing "Source: :".
  • The About page in the Options panel scrolls, so nothing below the commands is cut off.