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CULTIC VR 1.1.0 - campaigns, bonus maps, survival and haptics

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@D-Rey86 D-Rey86 released this 23 Oct 03:03

Download: CulticVR-1.1.0-windows-x64.zip. Extract the entire ZIP and run Install CulticVR.exe.

Adds Chapter Two support while retaining Chapter One and Interlude gameplay. Stereo, head tracking and controller gameplay also recognize I'll Be Home for Cultmas, the Original 2021 Demo Map and all shipped survival scenes. Maintainer gameplay testing has confirmed the bonus map fixes, all selectable survival maps, weapon types and bHaptics on the tested setup.

  • Controller aiming and muzzle placement for the bolt-action rifle, Thompson, SASG, BB gun, revolver, pitchfork and night stick, including scoped rifle aiming and limited-use weapons. The equipped LP42 flare gun uses controller aiming and its measured barrel origin in both normal and star-flare modes; both modes match disposable LP42 controller/vest recoil.
  • Chapter Two automap on a larger stationary VR panel: look at your weapon-hand palm to toggle it. The wrist radial wheel now also requires looking at the offhand, preventing accidental capture outside your view.
  • Motion-controller feedback for firearms, successful melee contacts, incoming damage, explosions and supported world impacts, with its own strength control. Melee contact feedback follows the selected weapon hand, preserves normal/charged strength, and remains silent on misses.
  • Optional bHaptics TactSuit feedback: weapon recoil, directional incoming attacks, pickups, healing, explosions, supported cinematic/world impacts and a fast heartbeat at 25 health or less. Explosions stay strong at any distance. TactSuit X40 tested; enable the option with Player and the vest connected. Vest feedback defaults off and has an independent strength slider.
  • Elevator travel rumble while riding cargo, enclosed freight, office and dumbwaiter lifts, with smaller lifts gentler. Additional falling-object landings, boss trap/landing events and restrained heavy enemy firing rumble use both vest and controllers.
  • Flashlight and held throwables follow head pitch and yaw. Improved Chapter Two/Interlude opening cinematic presentation and wrist HUD restoration after loading saves.
  • Automatic zero-light write suppression and palette optimization on supported D3D11 shaders. Deferred Rendering remains optional and off by default; it removes fog in tested areas and can change lighting/transparency.

Download and extract the Windows x64 ZIP, then run Install CulticVR.exe. BepInEx, UUVR and required OpenXR components are included; no extra mod-loader downloads or terminal commands are needed. Existing supported installer installations can update in place; saves and settings are preserved. Manual installations have File Explorer instructions in README.md. A legitimate copy of CULTIC and Chapter Two DLC for that campaign are required.

Tested with Quest 3, Virtual Desktop, NVIDIA RTX 5070 Ti and TactSuit X40. Other headsets, GPUs and vest models remain unverified; multiplayer is unsupported. Improvements do not guarantee 90 FPS in every area. Keep the default RelativeTransform tracking mode; tracking-origin recentering retains known viewpoint/body-rotation edge cases. Physical TNT throwing and experimental hidden-world geometry suppression remain off by default.

The download contains no performance recorder, research probes, personal settings, game assemblies or extracted artwork. GPL-3.0-or-later mod source, dependency sources/notices and SHA256SUMS accompany the package. The native rendering helper is embedded in CulticVR.dll.

Validation includes a fresh source-export build, package hygiene, managed/static/native replay coverage, installer transactions and offscreen layout checks. These supplement the reported gameplay testing and do not certify every event/map/weapon combination or untested hardware. Normal and charged melee haptics have also been confirmed in Left Hand Mode.

Chapter One Release — v1.0.0

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@D-Rey86 D-Rey86 released this 09 Oct 01:41

Chapter One Release — 1.0.0

First release of CULTIC VR, an unofficial OpenXR mod for the Windows Steam game. The mod source is available under GPL-3.0-or-later.

This release supports Chapter One only. Chapter Two support is planned and will be worked on separately.

Includes stereo/head tracking, motion-controller aiming, controller-mounted weapon artwork and offhand items, scoped aiming, physical TNT/Molotov ignition, head collision, roomscale walking/crouching, a wrist menu/HUD, and native-styled VR Options.

The game's D-pad shortcuts are a radial wheel on the left controller, with health and ammo counts on the wrist display. Turn your left palm upward to reveal it, then point and select with the right controller's trigger. Left Hand Mode moves it to the opposite offhand.

Download the Windows x64 ZIP, extract it, and double-click Install CulticVR.exe. BepInEx, UUVR and required OpenXR components are included. The installer finds Steam installations and supports updating/removal; no separate downloads or terminal commands are needed. A legitimate copy of CULTIC is required. The source ZIP is for developers; the SHA256SUMS file covers both downloads.

If the installer does not work, the README includes manual installation using File Explorer and the bundled payload files, with no additional downloads or commands.

Tested headset setup: Quest 3 / Virtual Desktop / NVIDIA RTX 5070 Ti. Other PCVR headsets and AMD systems are not certified. Chapter Two DLC and multiplayer are unsupported. MG/Maxim and LP42 support lacks explicit headset acceptance.

Intermittent performance drops remain under investigation; their cause has not been conclusively attributed. Tracking-origin recentering has known viewpoint/body-rotation edge cases. Read the README's known limitations before installation. The hidden-world geometry optimization remains OFF by default. This release has no capture companion or research probes.

Packaging validation covers a fresh source export build, release hygiene, installation in a path with spaces, update/rollback, tamper/path rejection, removal of first-launch generated files and reinstall. It does not certify new hardware or replace native VR testing.