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MagnaScope 0.12.0 #4
TheShinyHaxorus
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Previous release and its discussion, for context on what changed since: #2 (MagnaScope 0.11.0). |
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MagnaScope 0.12.1 supersedes this release: https://github.com/DCCStudios/MagnaScopes/releases/tag/v0.12.1 It fixes compatibility with Upscaling Custom (https://www.nexusmods.com/fallout4/mods/108772): reticles back inside the lens, thermal silhouettes aligned under ENB with dynamic resolution, and the per-frame jitter no longer shows in the magnified image. Known issue carried over: HUD elements do not show inside the lens while an upscaler presents through D3D12. Release discussion: #5 |
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MagnaScope 0.12.0 makes the scopes work alongside DLSS / FSR frame-generation upscalers that present through D3D12 (the UpscalingFrameGen_Hax and jarari Upscaling plugins), and reworks the thermal actor mask so it no longer upsets ENB.
Requirements
Install
Install the archive with your mod manager. The folder layout is already
F4SE/andShaders/at the root. Ready-made automatic-STS profiles for the weapons listed below are underF4SE/Plugins/MagnaScope/Auto; profiles for other See Through Scopes weapons are generated in game the first time you aim.What changed
Upscaler compatibility (DLSS / FSR frame generation)
Under a D3D12 present override the D3D11 back buffer only ever holds the UI over black, so every scope came out black. MagnaScope now takes its scene from the frame buffer at the moment the upscaler consumes it, stretches the dynamic-resolution subrect to full frame, and writes lens alpha so the upscaler's UI composite shows the magnified image opaque. Plain magnification, night vision and thermal all work again with the upscaler active, with and without ENB.
Thermal mask rework
Actors are marked in the scene's stencil buffer during their own draw and resolved into the heat mask once per frame. Nothing is re-drawn mid-scene any more. This removes the full-screen stretched projection that the previous design triggered in ENB under dynamic resolution, and occlusion now comes from the hardware depth test, so silhouettes no longer show through cover in the way 0.11.0 did.
Known issues
Included profiles
Combined Arms Mk12 (both variants), SCAR-H, AS Val, StG 44, Dragunov (both variants), M4A1 (with Elcan and Vortex reticles), M590, Kar98k (MW2019), Model 680, Panzer (MW Grau), and the vanilla scope profile.
This discussion was created from the release MagnaScope 0.12.0.
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