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MagnaScope 0.12.1 #5
TheShinyHaxorus
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Previous release and its discussion: #4 (MagnaScope 0.12.0). |
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MagnaScope 0.12.1 fixes compatibility with the Upscaling Custom DLSS / FSR frame-generation plugin (and forks of it that present through D3D12), and reworks the thermal actor mask so it behaves under ENB with dynamic resolution.
Requirements
Install
Install the archive with your mod manager. The folder layout is already
F4SE/andShaders/at the root. Ready-made automatic-STS profiles for the weapons listed below are underF4SE/Plugins/MagnaScope/Auto; profiles for other See Through Scopes weapons are generated in game the first time you aim.What changed since 0.12.0
Upscaling Custom compatibility
Thermal mask rework
Actors are marked in the scene's stencil buffer during their own draw and resolved into the heat mask once per frame at the start of post-processing. Nothing is re-drawn mid-scene, which removes the full-screen stretched projection that 0.12.0 could trigger in ENB under dynamic resolution, and occlusion comes from the hardware depth test.
Plugin API version 2
MagnaScopeAPI::InterfaceV1reports version 2 and appends two members for upscalers:IsOpticalEffectActive()andNotifyPresentCopyBack(bool). An upscaler that takes its ScopeMenu copy-back path while a MagnaScope lens is active lets the scope magnify the reconstructed full-resolution frame instead of the render-resolution one. Upscaling Custom itself does not implement this yet; forks that do get the sharper image automatically.Known issues
Included profiles
Combined Arms Mk12 (both variants), SCAR-H, AS Val, StG 44, Dragunov (both variants), M4A1 (with Elcan and Vortex reticles), M590, Kar98k (MW2019), Model 680, Panzer (MW Grau), and the vanilla scope profile.
This discussion was created from the release MagnaScope 0.12.1.
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