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MagnaScope 0.11.0 #2
TheShinyHaxorus
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MagnaScope 0.12.0 is out and supersedes this release: https://github.com/DCCStudios/MagnaScopes/releases/tag/v0.12.0 It adds compatibility with DLSS / FSR frame-generation upscalers that present through D3D12 (scopes were black under them before) and reworks the thermal actor mask so it no longer causes the full-screen projection artefact in ENB under dynamic resolution. The through-walls bug noted above is addressed by the new depth-tested mask. Release discussion: #4 |
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First packaged release of MagnaScope: screen-space magnified scopes for Fallout 4 with automatic See Through Scopes compatibility, plus night vision and thermal vision on the scope.
Requirements
Install
Install the archive with your mod manager. The folder layout is already
F4SE/andShaders/at the root.The package includes a set of ready-made automatic-STS profiles under
F4SE/Plugins/MagnaScope/Autofor the weapons listed below. Profiles for other See Through Scopes weapons are generated in game the first time you aim.What is in this release
Thermal vision
Night vision
Controls
Diagnostics
Included profiles
Combined Arms Mk12 (both variants), SCAR-H, AS Val, StG 44, Dragunov (both variants), M4A1 (with Elcan and Vortex reticles), M590, Kar98k (MW2019), Model 680, Panzer (MW Grau), and the vanilla scope profile.
This discussion was created from the release MagnaScope 0.11.0.
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