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MagnaScope 0.11.0

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@TheShinyHaxorus TheShinyHaxorus released this 31 Aug 01:05
· 0 commits to master since this release

First packaged release of MagnaScope: screen-space magnified scopes for Fallout 4 with automatic See Through Scopes compatibility, plus night vision and thermal vision on the scope.

Requirements

  • Fallout 4 1.10.163 (the NG/AE runtimes load safely, but the thermal heat mask is OG-only in this release).
  • F4SE.
  • F4SE Menu Framework 3 (settings menu, optics-key binding).

Install

Install the archive with your mod manager. The folder layout is already F4SE/ and Shaders/ at the root.

The package includes a set of ready-made automatic-STS profiles under F4SE/Plugins/MagnaScope/Auto for the weapons listed below. Profiles for other See Through Scopes weapons are generated in game the first time you aim.

What is in this release

Thermal vision

  • Actors render as their real, depth-occluded silhouettes instead of round blobs. The silhouette comes from the actual character geometry.
  • Your own weapon never counts as cover: a body seen through the scope is not hidden by the gun that holds the scope.
  • Four palettes: white hot, black hot, red hot, rainbow.
  • Heat comes from bodies, fire-like lights (torches, burning barrels, campfires), lingering fires from molotovs and similar hazards, explosions, and the sun. Steady lamps and the invisible fill lights that level designers scatter through interiors do not read as hot.
  • BUG: Can currently see npcs through walls and terrain, will be fixed in later versions.

Night vision

  • Saturating light gain with phosphor tint (green or white), grain, and bloom around visible light sources: fire, lights with a visible fixture, lens flares, god rays, shadow-casting lights, explosions.

Controls

  • Night vision and thermal toggle keys bind by pressing a key or mouse button (Middle, Mouse 4, Mouse 5). Esc cancels, Tab unbinds.
  • Optional modifier per toggle: Shift, Ctrl, or Alt. Either side of the pair counts.
  • Each scope profile can enable night vision, thermal, or both, and can switch either on by default.
  • Optics key: tap to cycle reticles, hold and scroll to switch to a secondary sight. Binds the same way, through the F4SE Menu Framework hotkey registry.

Diagnostics

  • Verbose logging is off by default. Turn it on in the menu only when capturing a problem; it writes per-frame telemetry and enables the frame-hang report.

Included profiles

Combined Arms Mk12 (both variants), SCAR-H, AS Val, StG 44, Dragunov (both variants), M4A1 (with Elcan and Vortex reticles), M590, Kar98k (MW2019), Model 680, Panzer (MW Grau), and the vanilla scope profile.