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v1.7.8
DrawMotion Changelog
All notable changes to this project are documented in this file.
This project adheres to Semantic Versioning (MAJOR.MINOR.PATCH).
[1.7.8] - 2026-10-17
Initial Official Open-Source Release
This release establishes the baseline open-source architecture of DrawMotion with a fully hardened startup lifecycle, multi-algorithm vector animation engine, and cross-platform build pipelines.
Core Engine and Drawing Systems
- Physics-Based Handwriting Algorithms: Integrated five distinct mathematical stroke simulation models (Steady, Minimum Jerk, Natural Human, Organic Sketch, and Stop & Go) replicating realistic human handwriting dynamics.
- Vector Path Tracing: Automatic parsing and sequential tracing of SVG vectors and raster images with dynamic stroke revelation (
dashOffsetanimation). - Dual-Layer Anti-Aliased Typography: High-resolution display layer decoupled from stroke masks, ensuring crisp anti-aliasing even when rendering real-time drop shadows and glow effects.
- Multitrack Timeline: Dynamic timeline with audio waveform rendering, audio scrubbing, and scene duration management.
- Stateless Data Serialization: Memory-safe clipboard and scene persistence based on JSON serialization, eliminating pointer corruption and memory leaks across scene duplication.
Platform Stability and Fault Isolation
- Native C++ Signal Trapping: Registered
qInstallMessageHandlerprior toQApplicationinstantiation to capture low-level Qt messages (qFatal,qCritical,qWarning) directly to persistent logs (%LOCALAPPDATA%\DrawMotion\Logs\qt_messages.log). - Python Fault Handler: Enabled unbuffered
faulthandlerdirected to%LOCALAPPDATA%\DrawMotion\Logs\crash_faulthandler.logwith module-level global handles. - Watchdog Circuit Breaker: Implemented a startup failure cap (
max_allowed_failures = 3) to permanently prevent infinite restart loops. - Qt Plugin Bundling: Explicitly bundled Qt image and icon engines (
imageformats,iconengines,sensible,multimedia) in Nuitka compilation to prevent segmentation faults during vector rendering. - Direct Public Updates: Configured automated update checking querying official releases from
DMotionX/DrawMotionwith fast parallel multi-stream downloads.