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A chess engine using SDL2 and C++, using bitboards. Currently contains the logic to initialise Game and GUI objects, take user input in the form of clicks, and move pieces around the board under conditions on the user's clicks. A work in progress includes some move generation for each piece, but lacks sliding piece blocks, as well as an end to the game, putting the king in check, en passant, castling, etc.

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Chess clone using C++ and SDL2

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