Skip to content

Releases

Every Tunnel 1.0.1

Choose a tag to compare

@Daio7771 Daio7771 released this 13 Nov 18:44

Every Tunnel 1.0.1 – fixes and small changes since 1.0, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar, LambDynamicLights (4.4.0 or newer for 1.20.1) and Cardinal Components API (5.2.3 or newer for 1.20.1) in mods/, press NEW GAME. See INSTALL.md.

Changes

  • Food gives you energy. Eating a plate, popcorn or a snack now also gives you 10 seconds of
    unlimited energy: sprinting and jumping cost nothing and the energy bar turns gold. Eat another
    before it ends and it is wasted. You can eat at full health, too.
  • The radiation detector is part of your gear. In Level 5 there is nothing to pick up: it works
    from the airlock on. It does not work in the dark corridor that leads in.
  • What you no longer need stays behind. The Employee of the Month's keycard is taken from you
    when you reach Level 3, and the master card and its four corners when you reach Level 5.

Fixes

  • The watcher of Level 3 still did not appear when you pressed CONTINUE inside Level 3. This time he does.
  • Picking up a box or a book and moving it about in the inventory screen could leave one more of it
    than there should be (eleven boxes). It no longer does.

Updating from 1.0: replace the old jar in mods/. The map updates itself on the next launch.

Found a bug? Open an issue with your logs/latest.log.

Every Tunnel 1.0

Every Tunnel 1.0 Pre-release
Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 12 Nov 22:16

Every Tunnel 1.0 – Chapter 1, Levels 1 to 5, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar, LambDynamicLights (4.4.0 or newer for 1.20.1) and Cardinal Components API (5.2.3 or newer for 1.20.1) in mods/, press NEW GAME. See INSTALL.md.

Level 5: the laboratory

  • A way in. From Level 4's dark stretch, through a steel frame and a long dark corridor
    between library shelves where something follows you, to an airlock.
  • A laboratory on three floors, in the same cold look, with its own sounds: locked doors and
    levers, a fuse box that has to be filled before the stairs work, test chambers, a chemical
    puzzle whose answer changes every game, computers with files and company papers, and a flooded
    drain under it all. Deep water is not safe: keep to the catwalks.
  • New creatures. Hunters, who come in threes and hunt by sight; Distortion Clouds, which you
    must not look at; and Distortion Juniors, which follow them.
  • New tools. A wrench, and a radiation detector that clicks like a Geiger counter.
  • A final scene and a new ending, with new final credits and a congratulations window when
    you return to the menu: the Observer with his coffee, and the time you played and your deaths
    over the whole game.

Everything else

  • Spanish (Spain) translation of the whole game: menus, items, signs, notes, subtitles and
    credits. Every Spanish locale uses it. The messages painted on the walls stay in English.
  • Death screen that names what killed you, with a tip and a "Try again" button.
  • A new achievement, "Nothing in There": 11 in all.
  • The main menu shows the version as "v1.0", without the beta tag.
  • Level titles and the laboratory's computers follow the game's language.

Fixes

  • The watcher of Level 3 did not appear if you opened the world inside Level 3 (for example,
    with CONTINUE). It does now.
  • Level 5's entry corridor was almost black without a shader pack. Without shaders the dark is
    now lifted a little while its game runs (game_dark_lift in gameplay.json; shader packs are
    untouched).
  • The Cloud in the corridor to Level 5 could vanish just before its mini-game, taken by the
    map's own clean-up. It stays now.
  • Hunters and Distortion Clouds had no glowing eyes without a shader pack (white and purple).
    They glow with vanilla graphics too.
  • Credits and achievements no longer run into each other or off the screen with longer
    translations. The same goes for Level 3's lettering and the Observer's warning, which now
    shrinks to fit or takes two lines.
  • The notes and the credits now agree on who Rowan, Daniel and the Observer are.

Updating from an earlier version: replace the old jar in mods/. The map updates itself on the next launch.

Found a bug? Open an issue with your logs/latest.log.

Every Tunnel 0.4 demo

Every Tunnel 0.4 demo Pre-release
Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 03 Nov 09:51

Every Tunnel 0.4 – demo of Levels 1 to 4, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar, LambDynamicLights (4.4.0 or newer for 1.20.1) and Cardinal Components API (5.2.3 or newer for 1.20.1, new in this version) in mods/, press NEW GAME. See INSTALL.md.

New

  • Level 4, the VIP lounge. No enemies, only puzzles: records, film reels, darts, a pool, breaker levers and safes cracked by ear, with answers that change every game. It has its own jazz, food, beds and a film.
  • A saved game. The game saves at the start of each level, and in Level 4 everything stays as you left it. CONTINUE takes the place of NEW GAME in the menu. To start over, press Ctrl+Shift+D in the main menu.
  • Messages on the walls in Levels 3 and 4.
  • Two new achievements, 10 in all. An achievement now tells you only the first time; Ctrl+Shift+D on the ACHIEVEMENTS screen resets them.
  • A new ending, past Level 4.

Changed

  • Health no longer comes back by itself: only food and beds heal.

Updating from an earlier version: replace the old jar in mods/ and add Cardinal Components API. The map updates itself on the next launch.

Every Tunnel 0.3.1 demo

Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 29 Oct 22:05

Every Tunnel 0.3.1 – demo of Levels 1 to 3, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar and LambDynamicLights (4.4.0 or newer for 1.20.1) in mods/, press BEGIN. See INSTALL.md.

Fixes

  • Only one watcher in the library. A fresh install of 0.3 put a second one there, so every box sent two of them running. Worlds that already have two are fixed on the next launch.
  • No cheats. The debug commands are gone from the release, and the map world now has cheats turned off (also an installed one, when it updates). The spawn eggs are no longer in the creative tab.
  • Level 3: the "Cafeteria" sign now reads "Kitchen".
  • The bunker tunnel's collapse can no longer take parts of the tunnel with it when it resets.
  • The library clock stops as soon as the last book is back.
  • A box or book still in your inventory from an earlier game no longer turns up as an extra one.

Updating from 0.3 or 0.2.x: replace the old jar in mods/. The map updates itself on the next launch.

Every Tunnel 0.3 demo

Every Tunnel 0.3 demo Pre-release
Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 29 Oct 12:52

Retired: use 0.3.1 instead. A fresh install of this version puts a second watcher in the library; 0.3.1 fixes that (also in worlds that already have two).

Every Tunnel 0.3 – demo of Levels 1 to 3, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar and LambDynamicLights (4.4.0 or newer for 1.20.1) in mods/, press BEGIN. See INSTALL.md.

What's new

  • Level 3: the offices. Below the garage, the complex's offices round a vast central library: spotless, lit, and empty. Seventeen rooms, a long valve corridor, and a bunker under the library.
  • Something in the library watches. It never hears you; it only has to see you. Keep low, keep your light off, stay out of its sight.
  • Hide in lockers. Every room has one. Inside you make no sound and nothing sees you, as long as nothing saw you get in.
  • Puzzles: set the valves to open the checkpoint, bring the archive boxes to Storage, and return the library's books to open the way down.
  • Company papers left on desks and boards. Read them.
  • 8 achievements, with their own screen in the main menu (the credits moved to the GUIDE's last tab).
  • The guide has new sections on hiding, carrying things, notes and water dispensers.
  • A new ending: the demo now ends at the door to Level 4, at the end of the bunker tunnel.

Updating from 0.2.x: replace the old jar in mods/. The map updates itself on the next launch.

Every Tunnel 0.2.1 demo

Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 27 Oct 10:07

Retired: use 0.3 instead. It adds Level 3 and the new guide; updating is just replacing the jar.

Every Tunnel 0.2.1 – demo of Levels 1 and 2, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar and LambDynamicLights (4.4.0 or newer for 1.20.1) in mods/, press BEGIN. See INSTALL.md.

What's new

  • Fixed: opening the world after finishing the demo no longer rolls the credits straight away.
  • Fixed: the menu theme now starts again as soon as you are back in the main menu.
  • Fixed: pressing Escape in Options no longer opens Minecraft's own title screen.

LambDynamicLights and licence

  • LambDynamicLights is no longer inside the jar. Its licence does not allow sharing it, so install it yourself. Without it, the game stops at start-up and asks for it.
  • Every Tunnel is now All Rights Reserved (see LICENSE.txt). You may make and monetize videos and streams of it, and include it in modpacks that download it from CurseForge or GitHub. Please don't re-upload it.

Updating from 0.2.0: replace the old jar in mods/ and add LambDynamicLights. The map updates itself on the next launch.

Every Tunnel 0.2.0 demo

Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 26 Oct 13:31

Retired: use 0.2.1 instead. This version bundled LambDynamicLights, whose licence does not allow that; 0.2.1 leaves it out (install it yourself).

Every Tunnel 0.2.0 – demo of Levels 1 and 2, for Minecraft 1.20.1 (Fabric).

One jar with everything inside: the map, Fabric API, Fabric Language Kotlin, GeckoLib and LambDynamicLights. Install Fabric Loader 0.19.5+, put the jar in mods/, press BEGIN. See INSTALL.md.

What's new

  • A new main menu: behind it, a parking hall of the Noname Complex, its lamps flickering now and then.
  • A new menu theme: a slow, uneasy piano piece.
  • The way down to B3: spiral stairs of steel grating in a deep, round metal shaft.
  • The Pale man now follows you through low gaps, stooping under low ceilings; his chases no longer stop short.
  • Lights: the garage's fluorescent lights are brighter, and the elevator is no longer dark when the game starts.

Updating from 0.1.0: replace the old jar in mods/. The map updates itself on the next launch.

Every Tunnel 0.1.0 demo

Pre-release

Choose a tag to compare

@Daio7771 Daio7771 released this 25 Oct 19:31

Retired: use 0.2.1 instead. This version bundled LambDynamicLights, whose licence does not allow that; 0.2.1 leaves it out (install it yourself).

Every Tunnel 0.1.0 – demo of Levels 1 and 2, for Minecraft 1.20.1 (Fabric).

One jar with everything inside: the map, Fabric API, Fabric Language Kotlin, GeckoLib and LambDynamicLights. Install Fabric Loader 0.19.5+, put the jar in mods/, press BEGIN. See INSTALL.md.