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Regreso a la Locura v1.0.1

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@github-actions github-actions released this 20 Oct 00:37

Siete descensos. Una sola cordura.

Descargas

  • regreso-a-la-locura-linux.zip — Linux x86_64 (ejecutable único)
  • regreso-a-la-locura-windows.zip — Windows x86_64
  • RegresoALaLocura.zip — macOS universal
  • regreso-a-la-locura-web.zip — Web (servir por HTTP)

Idiomas: español, inglés, francés, portugués, italiano.

Regreso a la Locura v1.0.0

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@github-actions github-actions released this 19 Oct 19:49

Seven descents. One single sanity.

A game by DanimanX — cosmic-horror action platformer in pixel art, Godot 4.

Watch the promo: English · Español — 51 s, 1080p, generated from the game itself.

Downloads

  • regreso-a-la-locura-linux.zip — Linux x86_64 (single executable)
  • regreso-a-la-locura-windows.zip — Windows x86_64
  • regreso-a-la-locura-web.zip — Web build

Playing the web build
Unzip it and run the bundled launcher — do not double-click index.html:

cd regreso-a-la-locura-web
python3 serve.py

Browsers block a file:// page from reading index.wasm / index.pck, which is what
produced the old "network error". The build now detects that case and tells you what to
do, in Spanish, English, French, Portuguese or Italian, and names the exact file if a
download fails (index.pck — HTTP 404).

Languages: Spanish, English, French, Portuguese, Italian — switch with ← → on the title screen.

macOS: not attached yet. The macOS preset exists and the CI job is wired up, but the
GitHub runner hangs while importing assets. In the meantime you can export it from the
Godot editor with the "macOS" preset.