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Mickey & Donald Collection V1.2 (Windows & Android)

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@Darhkfox Darhkfox released this 05 Nov 11:33

Version 1.2 of the Windows and Android port of Castle of Illusion, QuackShot and World of Illusion. It adds RetroArch slang shaders and a high frame rate mode for 100 Hz+ screens, and fixes three widescreen bugs players reported.

You need your own ROMs. This release contains no game code or data. It needs good dumps of the USA versions:

  • Mickey Mouse - Castle of Illusion (U) [!].bin (CRC32 BA4E9FD0)
  • Quack Shot Starring Donald Duck (JUE) (REV 00) [!].bin (CRC32 88C8DD94)
  • World of Illusion Starring Mickey Mouse and Donald Duck (U) [!].bin (CRC32 921EBD1C)

Other regions, revisions, hacks or bad dumps aren't supported; the launcher names what it found instead of starting it.

Downloads

  • Windows: Mickey-and-Donald-Collection-v1.2-win64.zip. Extract it anywhere, put your ROMs next to DisneyClassics.exe (or in a roms folder there) and run it. Windows 10/11, 64-bit; nothing to install. To update, extract it over your old folder: settings, saves and achievements carry over.
  • Android: Mickey-and-Donald-Collection-Android-v1.2.apk. It installs over v1.0 / v1.1 as an update. 64-bit, Android 6.0 or later.

What's new

Slang shaders (Windows)

  • Options > Video > Slang Shader runs RetroArch slang shader presets in place of the built-in filter, through librashader.
  • Seven CRT presets are included: crt-royale, crt-geom, crt-lottes, crt-easymode, crt-aperture, crt-pi and zfast-crt.
  • Any other .slangp preset you put in the shaders folder, with its files, appears in the list too (for example the libretro slang-shaders collection). Some presets were made for a 4:3 picture and can stretch or frame oddly in widescreen; crt-royale needs a fairly fast graphics card.

High frame rate (Windows)

  • Options > Video > High Frame Rate: smoother motion on 100 Hz and faster screens. The refreshes between the games' 60 frames show in-between pictures, with the scrolling and the sprites part of the way.
  • The games still run at exactly 60 frames a second, so nothing about how they play changes; the picture is one frame later.
  • 2 pictures per frame at 100 / 120 Hz, 3 at 144 / 165 / 180 Hz, 4 at 240 Hz. With V-Sync off (G-SYNC / FreeSync) they come at the screen's own rate. Not together with Black Frame Insertion.

Launcher and Credits

  • The Team RedTail logo at the launcher's top left, with the Patreon page under it: click it (or tap it on Android) to open patreon.com/TeamRedTail.
  • Credits now also link to X and Patreon, next to YouTube, Reddit and GitHub.

Achievements

  • No more hidden achievements: all 53 show their name and what it takes from the start (no more "???"). Speedy Mickey now says its time limit (under 48 seconds) and Donald's Detour names its stage (the Beanstalk).

Fixes

  • QuackShot, The Island: at 2:1 and 21:9 the first vine in Area 1's climbing shaft was missing, over a bottomless pit, so the climb couldn't be started. The vines now appear exactly when they do at 4:3.
  • Castle of Illusion, The Storm (Storm Cliffs): at 21:9 the jumping bone fish needed to cross back over the pit didn't appear after you turned back from the wall at the end of the top route. Objects that 4:3 brings in when you turn round now always come.
  • Castle of Illusion, Toyland (Upside-Down Room): at 16:9 and 21:9 the red jelly pits showed as plain floor until they reached the old 4:3 edge. They now show across the whole wide view.
  • Castle of Illusion, breakable blocks: in widescreen (16:9 and wider) a yellow block broken with a marble or a bounce stayed on screen, although Mickey could walk through it (e.g. the wall at the start of Toyland Act 2 at 21:9). Broken blocks now disappear at every width.
  • Menus closing by themselves (Windows): on some PCs the pause menu (and Options) closed a moment after opening, even when playing on the keyboard. A controller-type device that was just detected, or that kept dropping out and coming back, could report its buttons as pressed; buttons held at that moment no longer count until they are let go and pressed again.
  • QuackShot: after turning round, some objects (e.g. bridge pieces in Egypt) could stay missing until you scrolled away and back.

Known: at 2:1 and 21:9 Castle of Illusion's Dessert Land can run short of object slots, so a chocolate cake block can occasionally be missing until you scroll away and back. The act can still be finished.


Unofficial fan project. Castle of Illusion, QuackShot and World of Illusion © Sega; Mickey Mouse and Donald Duck © Disney. Not affiliated with or endorsed by either. Slang shaders run through librashader (MPL 2.0); the bundled presets are unmodified files from the libretro slang-shaders collection, each under its own licence (see shaders/README.txt).