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* Checks if the corresponding loot roll should forcefully allow player only loot drops to be produced. The default
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* behaviour is to always allow these drops when this damage source is used.
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* <p>
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* When this method returns true the result of {@link net.minecraft.world.level.storage.loot.predicates.LootItemKilledByPlayerCondition#test(LootContext)}
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* will be forcefully true.
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*
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* @param context Additional loot table context that can be used for additional context checks.
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* @return Should the corresponding loot roll be able to allow player only loot drops.
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