.----------------. .----------------. .----------------.
| .--------------. || .--------------. || .--------------. |
| | ________ | || | _________ | || | ____ ____ | |
| | |_ ___ `. | || | |_ ___ | | || | |_ _||_ _| | |
| | | | `. \ | || | | |_ \_| | || | \ \ / / | |
| | | | | | | || | | _| | || | > `' < | |
| | _| |___.' / | || | _| |_ | || | _/ /'`\ \_ | |
| | |________.' | || | |_____| | || | |____||____| | |
| | | || | | || | | |
| '--------------' || '--------------' || '--------------' |
'----------------' '----------------' '----------------'
DarknessFX @ https://dfx.lv | Twitter: @DrkFX
HLSL live player. Compile and play your HLSL shader automatically.
Project info/blog at https://dfx.lv/ShaderPiPFX .
- Easy to use, drag-drop your HLSL file to ShaderPiPFX and it's ready to autoplay.
- Error message, display syntax warnings and compile errors.
- Compile HLSL to CSO with PDB and extras (needs change in the sourcecode FXApp::CompileShader).
- DirectX 12 with HLSL Shader Model 6.4.
To Build:
- Visual Studio 2019 with "Game development with C++" workload installed.
To Use:
- Windows 10 (updated).
- SHIFT+ESC to exit.
- Left Click and drag window to move.
- Left DoubleClick to toogle fullscreen.
- Right Click to toogle window always on top.
- SHIFT+Mouse Click (and DoubleClick) send mouse buttons state to shader.
Open ShaderPiPFX.exe, if it's the first time running the program will create a new "Shader.HLSL" file, you can edit this file in any editor/IDE when you save your changes ShaderPiPFX will compile and play your shader. Use this "Shader.HLSL" as a template for your next shaders.
You can drag-drop any HLSL file from Windows Explorer to ShaderPiPFX Window to change the selected HLSL file and start to play and monitor changes on the new file.
You can drag-drop any HLSL file to ShaderPiPFX.exe (or shortcut) to start working directly with your selected file.
v0.4.7 - Temporary fixed unhandled exception when saving file to fast while last changes are still compiling.
v0.4.6 - Fixed bug when files with spaces are loaded by droping hlsl file on .EXE .
v0.4.5 - Fixed loading shader using .EXE command argument. Fixed changing loaded shader by droping hlsl file on .EXE .
v0.4 - Included Mouse Coords and Button Clicks to Shader. SHIFT disable window mouse and send only to Shader.
v0.3 - Fixed crash when loaded HLSL is deleted.
v0.2 - Fixed AspectRatio on start. Fixed resolution.w (AspectRatio) HLSL initial value. Included UV Style Helpers on Shaders.hlsl template.
v0.1 - Alpha released.
- (soon).
DearImGui - https://github.com/ocornut/imgui
DirectX Compiler - https://github.com/microsoft/DirectXShaderCompiler
WindowStyle (adapted from) - https://github.com/melak47/BorderlessWindow + https://stackoverflow.com/a/39735058
IDE Extension
HLSL Tools for Visual Studio - https://marketplace.visualstudio.com/items?itemName=TimGJones.HLSLToolsforVisualStudio
HLSL Tools for VS Code - https://marketplace.visualstudio.com/items?itemName=TimGJones.hlsltools
HLSL preview - https://marketplace.visualstudio.com/items?itemName=A2K.hlsl-preview
Shader Tools
Bonzomatic - https://github.com/Gargaj/Bonzomatic
ShaderToy - https://www.shadertoy.com/
SHADERed - https://shadered.org/
ShaderPlayground - http://shader-playground.timjones.io/
MIT License (c) 2021 DarknessFX
DarknessFX @ https://dfx.lv | Twitter: @DrkFX
https://github.com/DarknessFX/ShaderPiPFX