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🚨 v0.33 is out: STEADY
patcher: de-pattern.github.io/dn2mk2/patcher.html
the stability release. thanks to everyone who reported bugs, especially Moog, CAT, Pablo Se7en, Kokozi, blskk and zuzsw.
fixed / new
- all audio cutting out until a restart (the most reported bug, often after white noise on a PERC track): a Machinedrum or Monomachine voice could run away and poison the delay/reverb. now every sample our voices make is held to a safe level, and a voice that goes bad is wiped on the spot, so it can't reach the effects
- SLICE / GRID YES menus dead after MACHINE SEL: fixed (no more pressing SYN first). also fixed: keys that stopped working after some FUNC combos, and the sample list grabbing YES/NO/arrows on another track
- the DSP no longer reads samples from outside the sample pool (another way to get silence)
- LFO DEPTH / SPEED snap with FUNC again on our tracks
- +DRIVE: FUNC + YES held previews a sample (first 10 s, like the DT2). MOVE SELECTED / MOVE HERE and NEW FOLDER in the RIGHT menu
- PROJECT RAM: YES ticks samples (YES again unticks), RIGHT acts on them, like +DRIVE and the DT2
- recorder: no DEST (it records into the first empty slot, so it can't overwrite a sample). SRC and CHAN are separate (A: IN / MAIN / TRK, B: L+R / L / R). TRIM zoom on F, G moves along
- FUNC + NO on the name screen deletes and steps back; hold it to clear
- slices at NOTE count from C1, like the DT2 (thanks blskk)
- SID starts on TRI when you pick it
- faster +DRIVE browsing with a big library
- the safety checks now include random button-mashing on the sample pages, voices started on garbage memory, 16 heavy voices with every control and effect moving, and an independent code review
test
- a busy PERC/MnM project for a while: does the audio stay? tweak the PERC track effects (FLTQ, EQ) hard
- SLICE track: MACHINE SEL to GRID and back, then YES: the menu opens
- LFO page on a PERC track: FUNC + turn DEPTH and SPEED snap
- +DRIVE: FUNC + YES held on a sample plays it. tick some, MOVE SELECTED, another folder, MOVE HERE
- record something: INTO shows the slot; on TRIM, F zooms
- install check: does a fresh project play right away, and an old one after a plain power-cycle?
known issues
- if all audio still cuts out, tell us which machine and what you were turning: the guard stops it spreading, but we still want the cause
- the sample-list freeze and silent samples (Kokozi) haven't been reproduced; videos and steps help a lot
- DPRO DDRW is the heaviest machine: its tables are in slow memory (next)
coming next (not available yet)
- PERC: another track's LFO menu showing when switching tracks (B10)
- moving the Monomachine tables to fast memory (lighter DDRW / DENS)
- a timing model of the unit for our emulators, to catch freezes before release
- per-project sample pools, capicola stretch, parameter slides
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