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v1.10.0 — Dungeon frame layout polish
v1.10.0 — Dungeon frame layout polish. Two UI fixes to the Dungeon Run frame from in-game screenshot feedback. No new features, no protocol changes — pure quality-of-life.
1. Stale "Start /combatlog?" prompt fixed
The "Start /combatlog for this run? [Yes] [No]" prompt could stay visible after logging was already active — e.g. if you clicked the bottom "Start logging" button to start the log instead of clicking "Yes" on the prompt, the prompt would just sit there overlapping the bosses section and the default-UI combat-log quick controls.
The prompt now hides immediately when logging becomes active by any means (the bottom button, raid auto-log claiming an existing log, another addon turning /combatlog on).
2. Compact rows + dynamic layout
Two related changes:
- Tighter rows. Boss and trash row pitch reduced from 11px to 10px.
- Dynamic layout. The trash section now sits immediately below the actual last visible boss row instead of at a fixed position reserved for the worst-case 10-boss multi-variant preview. The frame height also auto-adjusts to fit the visible content.
Net effect, per dungeon:
| Dungeon | Before (fixed 430px) | After (dynamic) |
|---|---|---|
| Blackrock Depths (4 boss + 4 trash) | 430, empty middle | ~318 |
| Lower Blackrock Spire (6 + 7) | 430, button clipping "Bloodaxe" | ~378 |
| Upper Blackrock Spire (4 + 4) | 430 | ~318 |
| Scholomance (8 + 4) | 430 | ~338 |
| Stratholme preview (10 + 0) | 430 | ~318 |
| Stratholme Live / Undead (4-6 + 5-6) | 430 | ~328-348 |
| Onyxia's Lair (1 + 0) | 430 (manual open only) | 270 (minimum) |
Bottom button no longer clips trash rows. Smaller dungeons no longer waste vertical space.
Backward Compatibility
- No SavedVariables changes.
- No wire-format / mesh-protocol impact.
- Mesh peers running v1.9.x will receive the auto-update notification pointing here.
Install
- Download
EpogArmory.zipbelow. - Extract into
World of Warcraft\Interface\AddOns\. You should end up withInterface\AddOns\EpogArmory\containing five files:EpogArmory.toc,EpogArmory.lua,EpogArmoryUI.lua,EpogArmoryDummy.lua,EpogArmoryDungeon.lua. /reload(or restart the client) — no new files in this version, so/reloadis sufficient.