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v1.11.0 — Dungeon trash mob name fixes

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@Defcons Defcons released this 27 May 11:00
· 2 commits to main since this release

v1.11.0 — Dungeon trash mob name fixes. Three silent-failure data bugs found via in-game screenshot feedback. If you've been doing UBRS, Scholomance, or Stratholme Undead speedruns and noticed trash buckets staying at 0/N no matter what you killed, this fixes it.

The bug class

The Dungeon Run frame tracks trash mob kills via the combat log. It does exact-string match against the destName field from UNIT_DIED events. If the mob name in the addon's data table doesn't exactly match the actual in-game NPC name, the match silently misses on every kill — the bucket counter stays at 0/N for the whole run, and the addon happily reports an under-cleared run.

Three names were wrong. All sourced originally from the epoglogs leaderboard rules file (which carried the typos); the addon copy stayed stale.

Three names corrected

Dungeon Old (broken) New (correct)
Upper Blackrock Spire Ragetalon Dragonspawn / Ragetalon Flamescale Rage Talon Dragonspawn / Rage Talon Flamescale
Scholomance Scolomance Adept (missing 'h') Scholomance Adept
Stratholme Undead Ghould Ravener (extra 'd') Ghoul Ravener

After this release, those buckets actually tick up when you kill the mobs.

UBRS visual change

Both UBRS "Rage Talon" buckets now share the same auto-computed display name. The load-time collision detector adds (1) / (2) suffixes, matching the existing Blackhand pattern:

0/10 Rage Talon (1)      ← Dragonspawn / Flamescale (this is the one that was broken)
0/14 Blackhand (1)
0/6  Rage Talon (2)      ← Dragon Guard / Fire Tongue / Captain
0/6  Blackhand (2)

Backward Compatibility

  • No SavedVariables changes.
  • No wire-format / mesh-protocol impact.
  • Mesh peers running v1.10.x will receive the auto-update notification pointing here.

Install

  1. Download EpogArmory.zip below.
  2. Extract into World of Warcraft\Interface\AddOns\. You should end up with Interface\AddOns\EpogArmory\ containing five files: EpogArmory.toc, EpogArmory.lua, EpogArmoryUI.lua, EpogArmoryDummy.lua, EpogArmoryDungeon.lua.
  3. /reload (or restart the client) — no new files in this version, so /reload is sufficient.