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v1.11.0 — Dungeon trash mob name fixes
v1.11.0 — Dungeon trash mob name fixes. Three silent-failure data bugs found via in-game screenshot feedback. If you've been doing UBRS, Scholomance, or Stratholme Undead speedruns and noticed trash buckets staying at 0/N no matter what you killed, this fixes it.
The bug class
The Dungeon Run frame tracks trash mob kills via the combat log. It does exact-string match against the destName field from UNIT_DIED events. If the mob name in the addon's data table doesn't exactly match the actual in-game NPC name, the match silently misses on every kill — the bucket counter stays at 0/N for the whole run, and the addon happily reports an under-cleared run.
Three names were wrong. All sourced originally from the epoglogs leaderboard rules file (which carried the typos); the addon copy stayed stale.
Three names corrected
| Dungeon | Old (broken) | New (correct) |
|---|---|---|
| Upper Blackrock Spire | Ragetalon Dragonspawn / Ragetalon Flamescale |
Rage Talon Dragonspawn / Rage Talon Flamescale |
| Scholomance | Scolomance Adept (missing 'h') |
Scholomance Adept |
| Stratholme Undead | Ghould Ravener (extra 'd') |
Ghoul Ravener |
After this release, those buckets actually tick up when you kill the mobs.
UBRS visual change
Both UBRS "Rage Talon" buckets now share the same auto-computed display name. The load-time collision detector adds (1) / (2) suffixes, matching the existing Blackhand pattern:
0/10 Rage Talon (1) ← Dragonspawn / Flamescale (this is the one that was broken)
0/14 Blackhand (1)
0/6 Rage Talon (2) ← Dragon Guard / Fire Tongue / Captain
0/6 Blackhand (2)
Backward Compatibility
- No SavedVariables changes.
- No wire-format / mesh-protocol impact.
- Mesh peers running v1.10.x will receive the auto-update notification pointing here.
Install
- Download
EpogArmory.zipbelow. - Extract into
World of Warcraft\Interface\AddOns\. You should end up withInterface\AddOns\EpogArmory\containing five files:EpogArmory.toc,EpogArmory.lua,EpogArmoryUI.lua,EpogArmoryDummy.lua,EpogArmoryDungeon.lua. /reload(or restart the client) — no new files in this version, so/reloadis sufficient.