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Papyrus

DeisDev edited this page Nov 5, 2026 · 2 revisions

Papyrus

MenuHelper.psc has the same features as the plugin API. The full list of functions and events is at the top of the file.

  • Papyrus runs only in a loaded game, so Papyrus entries and vanilla changes are in the pause menu only.
  • Entries, menus and vanilla changes a script creates are removed when a game is loaded or started. Register from OnInit and again after every load.
  • Events go to every registered script. Compare the ID first.
  • Do not pass None as an array. It crashes the game.
  • F4SE.GetPluginVersion("MenuHelper") returns -1 when Menu Helper is not installed. MenuHelper.GetAPIVersion() returns its API version; functions added later say which version they need.
Scriptname MyModMenuQuest extends Quest

int checkboxId

Event OnInit()
    RegisterForRemoteEvent(Game.GetPlayer(), "OnPlayerLoadGame")
    Setup()
EndEvent

Event Actor.OnPlayerLoadGame(Actor akSender)
    Setup()
EndEvent

Function Setup()
    RegisterForExternalEvent("MenuHelper_OnItemChange", "OnMenuHelperItemChange")
    int menu = MenuHelper.CreateMenu("MyMod")
    checkboxId = MenuHelper.AddCheckbox(menu, "SHOW MARKERS", true, "Shows map markers.", "bShowMarkers")
    MenuHelper.AddEntry("MyMod", "MY MOD", menu)
EndFunction

Function OnMenuHelperItemChange(int aiItem, float afValue)
    If aiItem == checkboxId
        Debug.Notification("Show markers: " + afValue)
    EndIf
EndFunction

Events

Event Arguments
MenuHelper_OnEntryPress int aiEntry
MenuHelper_OnItemChange int aiItem, float afValue
MenuHelper_OnItemSelect int aiItem
MenuHelper_OnHotkey int aiItem
MenuHelper_OnMenuOpen int aiMenu
MenuHelper_OnMenuClose int aiMenu
MenuHelper_OnMenuReset int aiMenu
MenuHelper_OnMessageBoxButton int aiBox, int aiButton
MenuHelper_OnConfirm int aiConfirm, bool abResult
MenuHelper_OnSettingChange string asModName, string asSaveKey, float afValue
MenuHelper_OnAction string asModName, string asAction

Floats cannot hold every color. Read colors with GetItemColor.

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