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Releases · DeltaDesigns/tiger-importer-blender-addon
v1.6.3
v1.6.2
- Combined static map FBX importing (Requires Charm v3.5.2+)
- Dont skip duplicate collections if its empty
Full Changelog: v1.6.1...v1.6.2
v1.6.1
- Added Import Animations option (requires animations exported with Charm v3.5.0+)
- Added Cbuffer importing option, along with tfx bytecode importing (requires Charm v3.5.0+)
- Added Collection Instancing option, uses empties for map instances instead of copying data for each instance
- Cleanup and fixes
Full Changelog: v1.6.0...v1.6.1
v1.6.0 Beta 2
- Added Cbuffer importing option, along with tfx bytecode importing (requires v3.5.0 Beta 2+ of Charm)
- Added Collection Instancing option, uses empties for map instances instead of copying data for each instance
- Cleanup and fixes
Full Changelog: v1.6.0...v1.6.0_Beta.2
v1.6.0 Beta
Update README.md
v1.5.4
The dyemap texture node is now deleted if the dyemap texture doesnt exist.
This fixes an issue introduced in 5.2 that makes empty textures have a white alpha channel, which would cause some dyes to be incorrect.
Full Changelog: v1.5.3...v1.5.4
v1.5.3
- Fixed Combine Meshes not working
- Fixed a visual issue with the fbx importing count appearing to not fully complete when that fbx already exists in the scene
- Fixed brackets in file path breaking texture imports
- Updated the D2 Gear Shader to add an extra emission input under the Additional panel
Full Changelog: v1.5.2...v1.5.3
v1.5.2
- Fix UnifiedAssets not using the correct asset path
- Remove useless "warning" in addon info
- Generate raw vertex position and normal attributes for Marathon weapon imports
v1.5.1
v1.5.0
- Added Geometry Node instancing for Static and Decorator imports
- Added camera culling for Decorators when using Geo Node instancing (Only for Blender 5.0+)
- Fixed bone renaming for Marathon imports
- Added a Game field that assigns the current game being imported from (Destiny or Marathon)
Full Changelog: v1.4.9...v1.5.0