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v1.6.3

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@DeltaDesigns DeltaDesigns released this 09 Nov 14:39
  • Import weapon points as bones on first person rig if available (Charm v3.5.3+)
  • Fix some animation issues caused by FBX automatic_bone_orientation

v1.6.2

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@DeltaDesigns DeltaDesigns released this 06 Nov 14:34
  • Combined static map FBX importing (Requires Charm v3.5.2+)
  • Dont skip duplicate collections if its empty

Full Changelog: v1.6.1...v1.6.2

v1.6.1

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@DeltaDesigns DeltaDesigns released this 27 Oct 13:50
  • Added Import Animations option (requires animations exported with Charm v3.5.0+)
  • Added Cbuffer importing option, along with tfx bytecode importing (requires Charm v3.5.0+)
  • Added Collection Instancing option, uses empties for map instances instead of copying data for each instance
  • Cleanup and fixes

Full Changelog: v1.6.0...v1.6.1

v1.6.0 Beta 2

v1.6.0 Beta 2 Pre-release
Pre-release

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@DeltaDesigns DeltaDesigns released this 24 Oct 16:30
  • Added Cbuffer importing option, along with tfx bytecode importing (requires v3.5.0 Beta 2+ of Charm)
  • Added Collection Instancing option, uses empties for map instances instead of copying data for each instance
  • Cleanup and fixes

Full Changelog: v1.6.0...v1.6.0_Beta.2

v1.6.0 Beta

v1.6.0 Beta Pre-release
Pre-release

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@DeltaDesigns DeltaDesigns released this 20 Oct 20:59
192397b
Update README.md

v1.5.4

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@DeltaDesigns DeltaDesigns released this 22 Jul 23:17

The dyemap texture node is now deleted if the dyemap texture doesnt exist.
This fixes an issue introduced in 5.2 that makes empty textures have a white alpha channel, which would cause some dyes to be incorrect.

Full Changelog: v1.5.3...v1.5.4

v1.5.3

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@DeltaDesigns DeltaDesigns released this 03 Jul 14:32
  • Fixed Combine Meshes not working
  • Fixed a visual issue with the fbx importing count appearing to not fully complete when that fbx already exists in the scene
  • Fixed brackets in file path breaking texture imports
  • Updated the D2 Gear Shader to add an extra emission input under the Additional panel

Full Changelog: v1.5.2...v1.5.3

v1.5.2

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@DeltaDesigns DeltaDesigns released this 14 Apr 00:12
a22636e
  • Fix UnifiedAssets not using the correct asset path
  • Remove useless "warning" in addon info
  • Generate raw vertex position and normal attributes for Marathon weapon imports

v1.5.1

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@DeltaDesigns DeltaDesigns released this 26 Mar 20:11

Full Changelog: v1.5.0...v1.5.1

v1.5.0

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@DeltaDesigns DeltaDesigns released this 11 Mar 21:11
  • Added Geometry Node instancing for Static and Decorator imports
  • Added camera culling for Decorators when using Geo Node instancing (Only for Blender 5.0+)
  • Fixed bone renaming for Marathon imports
  • Added a Game field that assigns the current game being imported from (Destiny or Marathon)

Full Changelog: v1.4.9...v1.5.0