ScriptReference/Animator.GetNextAnimatorStateInfo #274
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Comment by One thing to note is that if the Animator is merely looping one state, there really won't be a "next" Animator State Info (no transition to a different state is occuring), but since |
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ScriptReference/Animator.GetNextAnimatorStateInfo
https://docs.unity3d.com/ScriptReference/Animator.GetNextAnimatorStateInfo.html
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