ScriptReference/SkinnedMeshRenderer.BakeMesh #410
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Comment by Note: if you're creating new meshes to use temporarily to bake skinned meshes, make sure to explicitly destroy them or you'll end up with orphaned meshes retained in memory. See this example. |
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ScriptReference/SkinnedMeshRenderer.BakeMesh
https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.BakeMesh.html
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