ScriptReference/Graphics.RenderMesh #752
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If used within Update in ExecuteInEditMode, and prefab edit mode is used within the scene, you're going to render twice (one via original prefab instance in the scene, and one via the unsaved prefab edit mode instance) |
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ScriptReference/Graphics.RenderMesh
https://docs.unity3d.com/ScriptReference/Graphics.RenderMesh.html
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