This is the github home to a collection of Tiny Tina's Wonderlands Mods. At the moment, all the mods stored here are made using the hotfix injection method of WL modding, which basically just adds custom hotfixes to the ones sent to the game by Gearbox.
There are two methods for running mods on Wonderlands.
As of writing (August 28, 2022), this has just recently been released and is still in beta. Open Hotfix Loader, by apple1417, is a new method of injecting hotfixes which doesn't rely on doing any "man in the middle" proxying like B3HM does. Some links:
NOTE: As of writing (August 28, 2022), B3HM does not yet support Wonderlands! Support for Wonderlands is forthcoming in version 1.0.2, which should be out within a few weeks, but don't pester anyone for the exact release date. :)
c0dycode's B3HM (Borderlands 3 Hotfix Merger) has long been the only public tool for BL3 hotfix mod injection. It's B3HM is a tool which merges in custom hotfixes for BL3 to pick up, when the game requests hotfixes from Gearbox. It's available either as a standalone EXE, or as a DLL which you can inject in a variety of methods. You can find B3HM in these locations:
The B3HM project has documentation right at its github page.
For the DLL version, it's recommended that you use FromDarkHell's BL3DX11Injection/PluginLoader to inject the B3HM into the Borderlands 3 process. For the EXE version, just download the EXE and give it a run.
See the B3HM documentation for further information about how to use the app! There's also an easy-to-follow HOWTO about running PluginLoader + B3HM, and a tutorial video, both by by FromDarkHell.
Other information (such as some info for Linux users) can be found at borderlandsmodding.com.
Obviously you can just browse around this github repo to find mods that you like, but since the mods are arranged by author, it might be difficult to know exactly what's available. Like for BL3 mods, we've created a Wonderlands ModCabinet Wiki which categorizes mods by what they do, and will probably be much easier to work with.
Some mod authors might decide to store their WL mods somewhere other than here, of course. If any major hubs of WL mod distribution ever becomes popular, we'll link it in here.
See README-authors.md for information on both writing WL mods, and contributing to this github (and associated wiki).