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ARR v0.2.0

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@github-actions github-actions released this 07 Nov 16:28
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Native macOS, Windows and Linux versions of the PlayStation game Alien Resurrection
(USA), with widescreen, high resolution, precision geometry, a steady 60 fps,
mouse and keyboard controls and optional gameplay tweaks.

You need your own copy of the game: a disc image of Alien Resurrection
(USA, SLUS-00633) as a .cue sheet with its .bin tracks. These downloads
contain no part of the game, neither data nor code: the game's code is read
from your disc image and run by the port's interpreter when you play.

Downloads

System File
macOS 11 or later (Apple Silicon and Intel) AlienResurrection-<version>-macos.zip
Windows 10/11, 64-bit (Vulkan or Direct3D 12 GPU) AlienResurrection-<version>-windows-x64.zip
Linux x86_64, glibc 2.35+ (Ubuntu 22.04, Debian 12, Fedora 36, SteamOS 3 or newer), Vulkan driver AlienResurrection-<version>-linux-x86_64.tar.gz

Getting started

  1. Unpack and run AlienResurrection (.app on macOS, .exe on Windows,
    ./AlienResurrection on Linux).
    • macOS: the app is not notarized. On first launch macOS blocks it; open
      System Settings > Privacy & Security and choose Open Anyway.
    • Windows: SmartScreen may warn about an unrecognized app; choose
      More info > Run anyway.
  2. Choose Select disc image and pick your Alien Resurrection (USA).cue.
  3. Adjust Settings and Controls if you like, then Start game.

F2 (or Select+Start on a controller) opens settings and controls in game.
F5 quick saves anywhere and F9 returns to that moment. M (Select + D-pad down on a
controller) opens a map of the rooms you have been in.
Each package includes a README with details and the third-party licenses.

Alien Resurrection belongs to its owners. This is an independent fan
project, not affiliated with or endorsed by 20th Century Studios, Fox
Interactive or Argonaut Games.

What's Changed

General

  • Fixed frame rate drops while firing the pulse rifle: the emulated CPU now gets more time when a frame needs it (DiegoDeDios/AlienReRecomp#26).
  • Fixed enemies leaping much higher and further with the frame rate boost: they now leap the same at 60 fps as at the original frame rate (DiegoDeDios/AlienReRecomp#17, partly: the reported spinning couldn’t be reproduced, so that issue stays open).
  • Fixed flickering lights running too fast at higher frame rates: they now keep their 30 fps rate, and rotating lights keep their 30 fps speed.

Gameplay

  • Ammo pickups give more, always on: shotgun shells 8 (originally 4), pulse rifle clips 90 (60), grenade shells 9 (6), laser clips 80 (40), rocket shells 8 (4).
  • New map of the rooms you’ve visited in the current part of the level: press M, or Select + D-pad down on a controller.

Widescreen

  • The HUD now sits at the screen edges instead of inside the 4:3 area.
  • The radar sits slightly lower.
  • The crosshair stays on the aim point, and only its shape is adjusted for the wider screen.

Accessibility

  • Flickering lights flash at most 3 times a second, for players sensitive to flashing. Rooms with these lights look calmer and a bit darker as a result.
  • This covers the level’s flickering lights only: muzzle flashes, explosions, other effects and the attract demos aren’t limited.

Visuals

  • New HD textures setting, on by default: switching it off restores the game’s original art.
  • New high resolution title logo. (Made by hand, no gen AI was used)
  • New high resolution menu bands that reach the window’s edges in widescreen.
  • New launcher background using the HD logo on a relit wall texture. It no longer comes from your disc, so it also shows before you choose one.

Full Changelog: v0.1.10...v0.2.0