Skip to content

Releases

Quest dialogue compatibility

Choose a tag to compare

Retains the current aquatic/swimming updates and native event speech. If a native speaker widget cannot be opened, accepted quest instructions remain readable in chat. All 6 bridge/mod regression tests pass; the matching event/progression builds loaded and displayed quest dialogue on the phone.

CubeMegaMod — velocity-driven aquatic movement

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 20 Oct 00:54
006fd2f

CubeMegaMod — velocity-driven aquatic movement

Includes velocity-driven aquatic movement and native swimming/walking animation, plus the deeper ocean schools and travel-item region unlock fixes on main at 006fd2f. The same upstream code supports PC and GameNative; no mobile-only code changes were required. Existing CubeMegaMod settings were preserved on the phone.

All six automated inventory, event-loot, dialogue, water-search, aquatic and travel-item tests passed.

Installed in the actual Steam game folder on Pixel 10 Pro / Android 17 / GameNative. The installed DLL matched this build byte for byte. The existing character loaded into Deskor Hills with terrain and HUD visible. This was a short integration check; all encounters, swimming behavior and long-session performance were not exhaustively tested.

Close the game and back up the current DLL before replacing it in Mods. Keep existing INIs, progression state and saves; keep one DLL for each mod. Windows x64 binaries; GameNative runs these through its Windows runtime. No game files, Steam data, saves or runtime installers are included.

Source: 006fd2f

SHA-256 (CubeMegaMod-XPC-RU1.dll): 4aa6de8e24ccf452e019551d8029a5681687458404df9bbc8b583d2867fd31bf

CubeMegaMod — deeper ocean schools

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 19 Oct 03:45
732a7fd

Build of upstream main 732a7fd, including ocean-depth-spawns 5e78631. Same Windows x64 DLL supports the inspected Steam PC and GameNative executables; no mobile-specific spawn rules or source changes were needed.

  • Aquatic cap increases from 18 to 24; schools retain 2–3 members.
  • Every eligible ocean chunk may host a school, at 64-block spacing. Inland density remains one in three chunks with 128-block spacing.
  • Half of ocean schools anchor deeper within the water column. Open ocean requires at least 6 blocks of water, so shallow rivers in ocean regions use inland species.
  • Ordinary crabs school inland; sea crabs, mermaids and sea-crab bosses remain ocean-only.
  • School logs include species, ocean/inland classification and depth.

All five CTest suites passed: aquatic rules, water-spawn search, event key inventory, event loot rules and quest dialogue. Installed and byte-verified in the actual GameNative Steam folder on Pixel 10 Pro. Existing enabled-mod settings and save/progression data were preserved; previous DLL backed up. Long-session aquatic behavior and performance remain to be assessed.

Close the game before installing. Install only ONE CubeMegaMod DLL; the included canonical name replaces CubeMegaMod-XPC-RU1.dll. Move any older CubeMegaMod*.dll outside Mods to prevent double loading. Preserve Mods/CubeMegaMod settings and all save/state files. Source, original authorship and MIT license are retained in the linked repository.

Live GameNative check: after world entry, the new-format aquatic log recorded multiple ocean schools with species, 2-3 members and different vertical coordinates. This confirms the updated spawning code ran; it does not establish long-session behavior or complete species distribution.

CubeMegaMod updates

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 18 Oct 06:30
9cffebd

Current main build with the OverworldEvents bridge now merged, together with the latest aquatic and equipment changes. This supersedes the earlier split main/event-bridge release choice.

Target: Steam Cube World x64. Source: 9cffebd3084ce4c9460c259a1fe6862e20ebed70 (account/main).

Validation: fresh build and 5 automated checks passed.

Release assets include raw DLL(s), an install ZIP, optional configuration examples, source provenance, attribution/licenses and SHA-256 checksums. No installed game files were changed. Full live gameplay and phone FPS testing are not part of this release build.

CubeMegaMod cleaned build

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 16 Oct 06:03
892ead3

Compiled modified CubeMegaMod for Steam Cube World, Windows x64.

Built source: 892ead3c2fd435fa10e715d851d6661d4a42d4a5 from account/test/overworld-events. The source branch is identified explicitly; publishing does not merge or modify repository branches.

Validation: build succeeded. 100% tests passed out of 3

Compilation and automated checks are PC validation, not complete gameplay or phone FPS testing. The newer staged mobile hook DLLs were installed separately and byte-verified before this release build.

Assets: raw DLL(s), ZIP containing install instructions, optional configuration examples, source provenance, attribution/license files and SHA-256 checksums. Existing INIs, saves and state files should be preserved.

CubeMegaMod main updates

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 18 Oct 04:16
df99534

Adds actual damage between tracked aquatic predators and fish, alongside the current main-branch aquatic placement, movement and population rules.

Target: Steam Cube World x64. Source: df995346ca8bbe6468b8817af29d78d5d5d862f7 (account/main).

Main-branch variant: this build does not include the separate OverworldEvents bridge. Event users should retain their matching event-bridge build; this release does not replace that variant. Install only one CubeMegaMod DLL.

Validation: fresh DLL build and 2 existing automated checks passed. Full gameplay/FPS testing is not included. Installed game files were not changed.

Assets include raw DLL(s), an install ZIP, source provenance, license/attribution files, optional configuration examples and SHA-256 checksums. Preserve existing settings and saves.

Relic changes

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 18 Nov 04:51
b5efbd5

another update, rarity of relics was set to 10 for some reason, so ill decrease it down to 0 like normal relics

CubeMegaMod Edits

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 07 Nov 05:37
b5efbd5

I have modified the underwater dive events to where it only spawns at max 7 underwater enemies. This seems to be a good work around to fix the crashing until i can learn more about how i can actually fix the problem. I also included a version where the region lock is entirely disabled and one without.

CubeMegaMod Region-water-shop-edit

Choose a tag to compare

@DieuDeGlace DieuDeGlace released this 06 Nov 09:02

This is basically an edit to the gem traders to make them sell gems again alongside spirit cubes and artifacts, also completely removes region lock (only for pyroprogression or if you genuinely hate region lock), while severely decreasing the fish count to make the game not crash