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v1.2.0

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@AEllinger AEllinger released this 29 Dec 21:20
· 31 commits to main since this release

Download the attached DGL.zip file to get the header and library files for this release.

Changes:

  • Added camera rotation (see DGL_Camera_GetRotation and DGL_Camera_SetRotation).
  • Added custom vertex and pixel shader capabilities. The following enum and function names have changed:
    • DGL_ShaderMode has been split into DGL_PixelShaderMode and DGL_VertexShaderMode.
    • DGL_Graphics_SetShaderMode has been changed to take two parameters, one for the pixel shader and one for the vertex shader.
    • Additional functions have been added to set the custom pixel or vertex shader, load a pixel or vertex shader, and free a pixel or vertex shader. See the documentation for more information.