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RE-Chain-Editor-DimFork 0.19.2

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@Dimcirui Dimcirui released this 01 Nov 20:31

Improvement

  • Fixed an issue where operations and exports slowed down when some bound bones were missing.
  • Node capsules left behind by deleted nodes will now be removed

RE-Chain-Editor-DimFork 0.19.1

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@Dimcirui Dimcirui released this 30 Oct 21:33

Improvement

  • Wind settings, chain settings, chain groups and nodes go in a Chain Entries collection on import; new chain settings, wind settings and chains made from bones go there too
  • Chain settings, groups and links moved into child collections of the chain collection keep their Default Setting, link collision setting and Group Default Attribute hints
  • The Node Capsules collection stays below the chain collection's other child collections, and its capsules sit under one closed row in the Outliner

Changed

  • Node capsules count as nodes: Hide Non Nodes keeps them visible, Hide Non Collisions hides them

RE-Chain-Editor-DimFork 0.19.0

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@Dimcirui Dimcirui released this 30 Oct 05:03

Improvement

  • Import/Export buttons atop RE Chain: Object Mode Tools now can export chain2 normally
  • Export fixes a Default Setting Index past the last chain setting, which crashed the game
  • Export stops when a chain group, chain settings or chain link uses settings, wind settings or a group in another collection, or when the chain has links and its Default Setting is gone
  • Export warnings show in the status bar
  • chain2 tooltips and greying follow the game's chain physics: Stretch Both no longer greys the angle limits, wind settings grey unless Wind Or Spring, Phase Shift always greys
  • Highlight Interactions adds Collision Group and the Exe Order gate

Changed

  • Default Setting Index on the chain header is replaced by Default Setting — a dropdown of the collection's chain settings; it stays the same setting when settings are added, removed or moved to another file
  • Wind Type hides Gravity Wave and Wind Wave in chain2
  • Collisions show Min Exe Order in place of Rotation Order
  • Setting flags pick the Virtual Ground type from one dropdown

RE-Chain-Editor-DimFork 0.18.1

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@Dimcirui Dimcirui released this 28 Oct 06:01

New

  • Align Tails to Axis batch operation

Improvement

  • The editor finds the header's Default Setting Index by setting ID, as export orders settings, so renaming settings no longer changes which one the link collision switches are read from

RE-Chain-Editor-DimFork 0.18.0

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@Dimcirui Dimcirui released this 28 Oct 05:45

New

  • RE Chain: Tools panel — useful tools
  • Highlight Interactions — outlines the collision shapes a selected chain group or link collision collides with, or the groups and links a selected collision shape is hit by
  • Align Angle Limit Edges Outward — Auto (radial), Global or Local direction, with a margin
  • Select Group Nodes / Angle Limits / Bones

Changed

  • Align Angle Limits to Next Node and Apply Angle Limit Ramp moved from RE Chain: Object Mode Tools to RE Chain: Tools
  • Rename Bone Chain, Create Bone Group From Chains and Align Tails to Axis moved from RE Chain: Pose Mode Tools to RE Chain: Tools
  • Enable Experimental Features sits under Create Chain From Selection

RE-Chain-Editor-DimFork 0.17.0

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@Dimcirui Dimcirui released this 27 Oct 08:11

New

  • Box and plane collisions — boxes (OBB) and planes are imported and exported in CLSP, chain and chain2 files
  • Quick Import/Export buttons for Chain and CLSP at the top of Object Mode Tools
  • Pick Collision Filter Flags bits in a dialog
  • Capsule nodes are drawn as a wireframe, in their own collection
  • Export warns when a chain setting's cfil path belongs to another game

Improvement

  • Faster chain export — about 9× faster on large chains
  • Export keeps the ~ASSETPATH of the export target
  • Link pair drawing is no longer hidden by the old link modifier
  • Group Default Attribute and CLSP flags are read the chain2 way
  • CLSP BitFlags are greyed out on .chain collisions too

Changed

  • New CLSP collections are typed as CLSP; CLSP collections that older versions typed as chains are retyped

RE-Chain-Editor-DimFork 0.16.1

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@Dimcirui Dimcirui released this 20 Oct 20:32

New

  • Chain batch creation — you can now select multiple bones and create all the chain groups at once

Improvement

  • Chain File Type follows active chain collection instead of being a scene setting
  • Faster import for large chain collections
  • Faster operation for Align Chains to Bones and Chain From Bone

Changed

  • Importing a file no longer resets the chains already in the scene to their bones. Use Align Chains to Bones for that

RE-Chain-Editor-DimFork 0.16.0

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@Dimcirui Dimcirui released this 20 Oct 19:53

A fork of NSACloud's RE Chain Editor, focused on MH Wilds chain2 and clsp. Includes Ridog8's Onimusha: WoTS support.

Note

This add-on conflicts with other versions of RE Chain Editor. Disable or uninstall them before enabling this one.

New

Chain Header

  • Renamed fields — Rotation Order → Last Exe Order, Calculate Step Time → Calculate Step Frame, High FPS Calculate Mode → Restart Damping Hold Iterations, Wilds Unknown → Default Accumulate Mode, Wilds Unknown 2 → Restart Damping Hold
  • New fields — Alternative Restart Iterations, Free Link Joint, Tapered Collide Method
  • Bit flags — Error Flags, Chain Attribute Flags, Chain Parameter Flags and Collision Hit Flags 0–7 are set with tick boxes

Chain Settings

  • Elastic Limit — new field; it was misread as Motion Force Calc Type, which now has its own byte
  • Spring Calc Type — chain2 lists only Position and Rotation; the VFR types are chain only
  • Group Default Attribute — lists only the collision switches, the only bits the game reads from a setting

Chain Group

  • Exe Order — renamed from Rotation Order
  • Attribute Flags — most flags are renamed after what they do, e.g. Collision Character → Scene Colliders (CLSP)
  • CLSP Flags A — Set Flags sets the bits by body part name. The names follow the MH Wilds full body CLSP and only serve as a reference: a bit takes effect whenever it matches a CLSP shape's bit, and other games may use other bits

Chain Node

  • Collision Shape — Capsule nodes are drawn as their capsule to the next node
  • Angle Limit (full cone angle) — renamed from Angle Limit Radius; the cone is drawn on the parent bone with the full cone angle
  • Angle Mode — Hinge, Oval and Cone Box cones are drawn with their own shapes; chain2 no longer lists Elliptic, which the game treats as Cone
  • Angle Limit Distance — now a slider
  • Attribute Flags — Jiggle → Extra Root Node

Chain Link

  • Full remake — node pairs follow Link Mode and Skip Group A / B as the game builds them
  • Fields — Link Rotation Order → Link Pass; Connection Flags and Link Attribute Flags are set with tick boxes; CLSP Flags A / B added
  • Drawing — the link draws every pair it builds (straight pairs solid, diagonal pairs dashed)
  • Link collisions — drawn with their actual shape, a sphere at the middle of each pair

CLSP

  • Shape — plane collider support

Panel

  • Chain presets — a setting, a group and a node are saved and applied together
  • Apply Angle Limit Ramp — new Reverse option ramps from the tip toward the root
  • Create Full Body CLSP — creates the full body CLSP (MH Wilds only)
  • Redraw All Chains (Visibility panel) — redraws every chain in the scene

Others

  • Greyed-out fields — fields that another setting turns off are greyed out
  • Names and tooltips — tooltips say what each field does and when it applies. To bring back the old names, tick Original RE Chain Editor names in Edit > Preferences > Add-ons > RE-Chain-Editor-DimFork

Fixed

  • Bone names — names with non-ASCII characters such as Chinese now export correctly
  • chain2 export — MH Wilds header and setting fields (Elastic Limit, Motion Force Calc Type, the restart fields and others) are no longer lost or written to the wrong place
  • Presets — preset names with non-ASCII characters display correctly