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@github-actions github-actions released this 10 Nov 23:41
· 1 commit to master since this release

Werewolf 1.0

The first big update in years: Werewolf is rebuilt for Minecraft 26.x, with many new features and fixes.

Requirements

  • Minecraft 26.1 or newer on Paper (recommended) or Spigot, with Java 25.
  • On Paper, werewolf skins work without any other plugin. On Spigot, install LibsDisguises or SkinsRestorer.

Upgrading from 0.x

  • Your config.yml is upgraded automatically, and the old file is kept as config.v<old>.bak. Werewolves, clans, hunters and trophies carry over.
  • Skins are now plain signed textures under Clans.Skins in the config. The old skin accounts and UUIDs are no longer used.
  • Delete the old language file in plugins/Werewolf/lang/ if you never edited it, so you get the new messages. Missing messages fall back to English either way.

New

  • Moon phases: each world has its own moon phase, and admins can change it with /ww setphase. Werewolves gain a level every full moon.

  • Maturity perks at levels 2, 3, 5, 7 and 10:

    • /ww intent: choose whether your bite infects
    • keep your items when you transform
    • scent tracking
    • transform at will
    • gold immunity

    /ww transform has a time limit, and transform, howl and growl have cooldowns.

  • Clans: speed, defense, damage and potion effects per clan, with separate values for alphas.

  • Alpha skins: each clan's alpha has its own skin.

  • Alphas: the next alpha is chosen automatically. Kill your alpha as a clanmate to take their place.

  • Wolf form rules: a configurable diet, blocked commands and potions, and no transforming in creative or spectator mode.

  • Kill rewards: the health regained and the clan points earned per mob are set in config.yml (Werewolf.KillHealing, Clans.MobPoints).

  • Hunting gear:

    • Silver armor resists infection and protects against werewolves, and werewolves can't wear it.
    • Silver swords cut through a werewolf's defense.
    • Tracker compasses lock on to werewolves (and vampires).
    • Wolfbane can force a werewolf back into human form.
  • Scent: werewolves right-click a player to sniff them, then follow the trail with /ww track.

  • Integrations:

    • WorldGuard and PvPManager: trackers and sniffing respect protected players, and protected hits never infect.
    • GriefPrevention with PvPManager: optional forced PvP for werewolves trespassing in claims.
    • VampireRevamp: werewolves and vampires exclude each other.
    • PlaceholderAPI: %werewolf_clan%, %werewolf_form%, %werewolf_level%, %werewolf_alpha%, %werewolf_moonphase% and more.
  • Admin commands: /ww setlevel, /ww addlevel, /ww setalpha and /ww cure, which also work on offline players. /ww cure without a name cures yourself.

  • /ww reload applies every config change without a restart. Werewolves stay in wolf form.

  • Developer API: a WerewolfService and cancellable events for infection, cure, transformation, level changes, new alphas, sniffing and trackers. It's available from JitPack.

  • bStats: anonymous usage statistics (1.0.2). Server owners can opt out in plugins/bStats/config.yml.

Fixed

  • Plugin state:
    • /ww off turned the plugin on instead of off.
    • Werewolves weren't turned back to human on shutdown.
    • Data wasn't saved on shutdown.
  • Leftovers from wolf form: quitting, dying or being cured in wolf form could leave the wolf speed, potion effects, skin or permission group behind.
    • Players are now turned human when they quit or die.
    • Leftovers from older versions are cleaned up when the player joins.
  • Permissions: without Vault, normal players were denied most commands.
  • Economy: economy plugins that loaded after Werewolf were never found.
  • Skins: Bloodmoon and Silvermane wore each other's skins.
  • Protection: bites infected players through WorldGuard and PvPManager protection.
  • Gold: gold immunity never applied.
  • Clans: /ww call never found clan members.
  • Trophies: trophy heads were not loaded back.
  • Data files: a broken data file could be overwritten and lost. Saves are now atomic, and a broken file is kept as a backup.

Removed

  • The dead MCStats metrics, the CurseForge update checker and the MySkin backend.

Full Changelog: 0.11.0...1.0.2