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Foundry v14 moved scene maps onto levels, and until now a scene created through the CLI there could
not get a map at all. This release adds levels, and common commands return less by default so they
take up less of an agent's context.
Scene levels on Foundry v14
- A scene can be created together with its levels and their maps, and the new
scene level
commands manage the levels of an existing scene. - Scene results show the levels. Tokens, tiles, walls and other placeables show which levels they
are on. - Deleting a level also deletes the tokens and other content that exist only on it. A dry run does
not list them, so check the scene first. - The file audit checks the maps of every level.
Other changes
- Scenes can be put into folders. On v13 the scene background accepts the anchor, fit and alpha
threshold options. system infoand actor reads leave out optional details by default, which keeps them small. The
module list and an actor's items come on request with--include modulesand--include items.- A GM can turn off the warning shown when the daemon is unavailable at world load. A manual
Connect still warns.
Fixes
- The daemon no longer overwrites config changes the CLI made while it was running, and saving the
config no longer brings back an old credential. - When another program answers on the daemon's address, the CLI says so instead of asking you to
pair again. - If the daemon was not running when the world loaded, Foundry now tells the GM to click Connect
once it is, instead of reloading.
Before updating
- Update the CLI and the Foundry module together. 1.2.0 refuses to connect to components from
other releases. - Scripts that read the following need adjusting:
- the command list from
system info, now available fromcommands; - actor
items, now replaced byitemCountunless items are requested; - on v14, the scene-wide map fields, which have moved into
levels.
- the command list from
- In
--jsonmode, a refusedauthorbridge releasenow exits with a non-zero code.