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Releases: Dryxio/gta-flow

GTA SA Traffic v0.1.0-alpha.1

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@Dryxio Dryxio released this 07 Sep 15:25

First public alpha of the standalone GTA SA traffic compiler and Blender CLI authoring bridge.

  • Explicit routes, stable IDs, lossless import, deterministic regional NODES compilation and separate binary verification.
  • Native two-group signals, optional IPL placements, junction movement topology and conflict diagnostics.
  • Headless Blender overlays, tagged centerline proposals and surface checks.
  • Portable Python installation, synthetic examples, agent guide and CI. No game files or private catalogue required.

Validation: 62 local tests passed with Blender 5.2.1 and an optional private original corpus; default public suite skips unavailable corpus/Blender checks. Clean non-editable wheel installation verified separately. The original corpus is not redistributed.

Known limits: one sa_compact backend; no automatic arbitrary-mesh road recognition, strict runtime turn enforcement, custom phase programs, extended-map backend or MTA traffic resource. Read the installation guide before applying files to a test game. Generated files do not repair map collision/streaming configuration.