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IWD-in-ToEE preview 2026-11-11b
Early preview, an AI-assisted experiment. It converts Easthaven and its interiors from your own copy of Icewind Dale (classic or EE) so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since preview-2026-11-11
- Per-map overrides. Hand tile edits and culled pathnodes survive a reconvert. After the generator runs, the override wins. This preview includes AR1000 Easthaven (map 5012): 125 tile edits and a culled path node set (
pathnodenew.pnd/pathnodedist.pnd/clearance.bin, 204 nodes), and AR1010 (map 5022): 21 tile edits. Door cells are protected so a saved block cannot seal a door. Fresh installs get these from convert (baked into the.secfiles, and the path node files are copied intomodules\IWD\maps\AR1000). Existing playtest installs already have the files; a reconvert is needed for the exit-icon change below, and to bake the tile edits into.secfor installs that do not have the Saved Games tile-edit overlay. - Exit icon for Churin's house (AR1000 → AR1011, To1011). The gold ToEE exit icon had been planted on a closed door tile, because the whole-tile walk search never reached the south-west pier (the approach is partly walkable stairs/planks) and fell back to the doorway centre. A sub-tile flood-fill fallback now places it on the pier at (532,496). Needs a reconvert. Not yet re-checked in game after the fix.
- Bundled Temple+ 0.2.97 (source, commit e1aacb53). Info-region magnifier cursor. The magnifier for IE info points (signs and the like) could stay on after leaving the region: the hover flag was only updated on a plain mouse move inside the game view. Leaving via the party bar, scrolling the map under a still mouse, dragging, or opening a radial menu could leave it stuck until you moved again in the game view. Each frame now re-checks that the mouse is over the game view, no radial menu is open, and the region is still under the cursor. Drop-in: no reconvert for the cursor fix. Not yet re-checked in game after the fix.
Old saves
The map ids haven't changed (5012–5030), so 2026-11-10 and 2026-11-11 saves should still load. Coming from an older preview (59xx map ids)? Start a new game after converting. You can drop Temple+ 0.2.97 in for the magnifier fix without a reconvert. For the Churin exit icon, and to bake the tile/pathnode overrides into a fresh install, reconvert.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE.
- Unzip, then run
convert.bat "C:\...\Icewind Dale" "C:\...\ToEE-IWD". It passes--tp TemplePlusand installs the module "IWD". IWD:EE must be 2.5 or later. See README.txt. - In TemplePlusConfig, pick the module "IWD", then start a new game (or load a 2026-11-10 or 2026-11-11 save).
Known issues
- Pathfinding: generated nodes are dense (6-tile spacing) with some redundant nodes in open areas, and link distances are straight-line / aerial rather than the actual walking route, which can look wrong. A later unify-pass and walk-path linking are planned but are not in this preview. Manual per-map pathnode overrides (as shipped for AR1000) are the current way to ship a culled set.
- The converted IWD font can look jaggy.
- Two other Easthaven exit icons (To1009 and To1012) may have little room around them for a party member; they passed an earlier in-game check (2026-10-24) but are worth another look if a click seems fussy.
- The Churin exit-icon and info-cursor fixes above are in this build but have not been re-tested in game yet (the bugs themselves were found in playtest).
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. IWD:EE must be 2.5+ (
ui.menu/bgee.lua) or convert aborts. - Interiors are still a technology preview, not a full campaign. Feedback is very welcome.
IWD-in-ToEE preview 2026-11-11
Early preview, an AI-assisted experiment. It converts Easthaven and its interiors from your own copy of Icewind Dale (classic or EE) so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since preview-2026-11-10
- Bundled Temple+ 0.2.96 (source, commit 677d49aa). DM Sector Tiles: Save Tile Edits. Only the tiles you painted by hand are saved, as JSON in
Saved Games\TemplePlus\dm_tile_edits\<module>\map<id>.json. They are re-applied when a sector loads. Door cells set by scripts are protected. - Equipped inventory icons fixed. The IE transparent colour (green) showed behind items in the paper-doll slots, which ignore alpha (the bag view was fine). The converter now writes clean transparent pixels, like vanilla ToEE icons. For a copy you already converted, run
fix_inventory_icons.bat "C:\...\ToEE-IWD"instead of a full reconvert. - IWD:EE older than 2.5: if the IWD:EE folder has no
ui.menuandbgee.lua, the converter stops and asks you to update IWD:EE (2.5+) and runconvert.batagain (no special flag). It no longer falls back to the classic dialogue window. Classic IWD is unchanged.
Old saves
The map ids haven't changed since 2026-11-10 (5012–5030), so 2026-11-10 saves should still load. Coming from an older preview (59xx map ids)? Start a new game after converting. You can drop Temple+ 0.2.96 in for the tile editor without a reconvert. For the icon fix, reconvert or run fix_inventory_icons.bat.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE.
- Unzip, then run
convert.bat "C:\...\Icewind Dale" "C:\...\ToEE-IWD". It passes--tp TemplePlusand installs the module "IWD". IWD:EE must be 2.5 or later. See README.txt. - In TemplePlusConfig, pick the module "IWD", then start a new game (or load a 2026-11-10 save).
Known issues
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD2-in-ToEE preview 2026-11-11b (Targos)
Early preview, an AI-assisted experiment. It converts the Icewind Dale II opening, Targos (the docks, its interiors, the palisade and the next area), from your own copy of Icewind Dale II so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since iwd2-preview-2026-11-11
- IE dialogue side portrait slot. The 130×150 side portrait slot was missing from the IWD2 skin even though IWD already had it. Talk to Hedron after a reconvert, or by adding the portrait key to
skin.jsonand restarting. A reconvert with this package installs the slot. - Bundled Temple+ 0.2.97 (source, commit e1aacb53). Info-region magnifier cursor. The magnifier for IE info points (signs and the like) could stay on after leaving the region: the hover flag was only updated on a plain mouse move inside the game view. Leaving via the party bar, scrolling the map under a still mouse, dragging, or opening a radial menu could leave it stuck until you moved again in the game view. Each frame now re-checks that the mouse is over the game view, no radial menu is open, and the region is still under the cursor. Drop-in: no reconvert for the cursor fix. Not yet re-checked in game after the fix.
Old saves
The map ids haven't changed (5031–5040), so 2026-11-10 and 2026-11-11 saves should still load. Coming from an older preview (59xx map ids)? Start a new game after converting. You can drop Temple+ 0.2.97 in for the magnifier fix without a reconvert. The side portrait slot needs a reconvert, or a skin.json drop-in and a restart.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE for this preview (not your IWD preview copy).
- Unzip, then run
convert_iwd2.bat "C:\...\Icewind Dale 2" "C:\...\ToEE-IWD2"with classic IWD2 (GOG 2.01 / retail) or an up-to-date IWD2:EE. Always run it through the .bat: it passes--tp TemplePlus, which the converter needs for its spell tables. See README.txt. - Point TemplePlusConfig at the copy, then start a new game with
TemplePlus\TemplePlus.exe.
Known issues
- Swift Thomas can show up in the opening west area of Targos, where goblins may attack him. He should stay hidden until the palisade-attack cutscene. Reig may attack the party when that fight starts (townsfolk factions inherited from ToEE / a trailing faction 0). Not fixed yet.
- Pathfinding: generated nodes are dense (6-tile spacing) with some redundant nodes in open areas, and link distances are straight-line / aerial rather than the actual walking route, which can look wrong (Targos was called out in playtest). A later unify-pass and walk-path linking are planned but are not in this preview.
- The Temple+ info-cursor fix is in this build but has not been re-tested in game yet (the bug itself was found in playtest).
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- The battle after the palisade cutscene isn't tuned yet.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD2-in-ToEE preview 2026-11-11 (Targos)
Early preview, an AI-assisted experiment. It converts the Icewind Dale II opening, Targos (the docks, its interiors, the palisade and the next area), from your own copy of Icewind Dale II so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since iwd2-preview-2026-11-10
- The IE dialogue window is now actually installed. The 2026-11-10 converter never built it, so conversations used the stock ToEE window.
convert_iwd2.batnow builds it from your own IWD2 GUI and installs it intomodules\ToEE\art\interface\dialog_ie. Classic IWD2 has no 640×480GUIW.CHUart, so the converter uses the 800×600 message window inGUIW08.CHU(GUWBTP38). Reconvert to get it. The window hasn't been tested in game on Windows yet. - Editions: classic IWD2 (GOG 2.01 / retail) uses the classic IWD skin. IWD2:EE with
ui.menuandbgee.luauses the IWD:EE skin. A folder that looks like EE (lang\) but lacks those files stops with a message to update it and runconvert_iwd2.batagain (no special flag). - Equipped inventory icons fixed. The IE transparent colour (green) showed behind items in the paper-doll slots, which ignore alpha (the bag view was fine). The converter now writes clean transparent pixels, like vanilla ToEE icons. For a copy you already converted,
fix_inventory_icons.bat "C:\...\ToEE-IWD2"patches the icons without a full reconvert. - Bundled Temple+ 0.2.96 (source, commit 677d49aa). DM Sector Tiles: Save Tile Edits. Only the tiles you painted by hand are saved, as JSON in
Saved Games\TemplePlus\dm_tile_edits\<module>\map<id>.json. They are re-applied when a sector loads. Door cells set by scripts are protected.
Old saves
The map ids haven't changed since 2026-11-10 (5031–5040), so 2026-11-10 saves should still load. Coming from an older preview (59xx map ids)? Start a new game after converting. The dialogue window needs a reconvert. You can drop Temple+ 0.2.96 in without one.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE for this preview (not your IWD preview copy).
- Unzip, then run
convert_iwd2.bat "C:\...\Icewind Dale 2" "C:\...\ToEE-IWD2"with classic IWD2 (GOG 2.01 / retail) or an up-to-date IWD2:EE. Always run it through the .bat: it passes--tp TemplePlus, which the converter needs for its spell tables. See README.txt. - Point TemplePlusConfig at the copy, then start a new game with
TemplePlus\TemplePlus.exe.
Known issues
- Swift Thomas can show up in the opening west area of Targos, where goblins may attack him. He should stay hidden until the palisade-attack cutscene. Reig may attack the party when that fight starts. Not fixed yet.
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- The battle after the palisade cutscene isn't tuned yet.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD-in-ToEE preview 2026-11-10
Early preview, an AI-assisted experiment. It converts Easthaven and its interiors from your own copy of Icewind Dale (classic or EE) so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since iwd-preview-2026-11-07
- Town maps (mini maps): every converted area now has a town map built from its own background, and the town map list shows IWD place names (Easthaven, the Snowdrift Inn, Pomab's Emporium...) instead of ToEE ones.
- Side portraits in the IE dialogue window are only shown when a real big portrait exists. Small portraits and the placeholder head are no longer scaled up (they looked blurry); the slot stays empty instead.
- IWD dialogue scrollbar fixed. It used to show a column of small button tiles.
- Portraits: the batch 8 art (commissioned via Gemini) is used in game: Quimby, Grisella, Hrothgar and the townsfolk and monster pools.
- Movies and slides can be skipped with Space, Enter, Esc or a mouse click.
- Slide failsafe: a slide whose sound fails to play now ends after 3 seconds instead of waiting for a key. A small in-game notice asks you to save and send the save plus TemplePlus.log.
- Bundled Temple+ 0.2.92 (source, commit 7de13698).
Old saves won't work
The converted maps have new map ids (5012–5030; the old 59xx ids crashed the town map). Start a new game after converting.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE.
- Unzip, then run
convert.bat "C:\...\Icewind Dale" "C:\...\ToEE-IWD". It passes--tp TemplePlusand installs the module "IWD". See README.txt. - In TemplePlusConfig, pick the module "IWD", then start a new game.
Known issues
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD2-in-ToEE preview 2026-11-10 (Targos)
Early preview, an AI-assisted experiment. It converts the Icewind Dale II opening, Targos (the docks, its interiors, the palisade and the next area), from your own copy of Icewind Dale II so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since iwd2-preview-2026-11-04
- Town maps (mini maps): every converted Targos area now has a town map built from its own background, and the town map list shows Targos place names instead of ToEE ones.
- Prologue narration fixed. The chapter slide's narration plays again. Before, it was silent and the slide could stall.
- Movies and slides can be skipped with Space, Enter, Esc or a mouse click.
- Slide failsafe: a slide whose sound fails to play now ends after 3 seconds. A small in-game notice asks you to save and send the save plus TemplePlus.log.
- Side portraits in the IE dialogue window are only shown when a real big portrait exists (no blurry upscaled small portraits or placeholder head). The dialogue scrollbar art is fixed.
- Portrait batch 8 (commissioned via Gemini): generic monster and townsfolk art for about 310 IWD2 creatures in 20 families (goblins, orcs, orogs, spiders, shadows, zombies, ogres, harpies, trolls, wolves, townspeople and more). Elites and chiefs get the stronger-looking art.
- Bundled Temple+ 0.2.92 (source, commit 7de13698).
Old saves won't work
The converted maps have new map ids (5031–5040). Start a new game after converting.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE for this preview.
- Unzip, then run
convert_iwd2.bat "C:\...\Icewind Dale 2" "C:\...\ToEE-IWD2". Always run it through the .bat: it passes--tp TemplePlus, which the converter needs for its spell tables. See README.txt. - Point TemplePlusConfig at the copy, then start a new game with
TemplePlus\TemplePlus.exe.
Known issues
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- The battle after the palisade cutscene isn't tuned yet.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD in ToEE preview 2026-11-07
Early preview, an AI-assisted experiment. It converts Easthaven and its interiors from your own copy of Icewind Dale (classic or EE) so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since preview-2026-11-04
- Portrait batch 8 is finished (art commissioned via Gemini): a redone Quimby, the scrimshaw apprentice, Kuldahar, Reghed and Ten Towns townsfolk pools, 16 elite or boss portraits (Goblin Marshal, Krilag, Yeti Chieftain, Lizard King, Black Ice Knight, White Wyrm and more) and 34 location-themed monster portraits, with mirrored copies.
- IWD1 creatures now use the new art: about 300 monster variants are mapped to their families. Elites and chiefs get the stronger-looking art.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE.
- Unzip, then run
convert.bat "C:\...\Icewind Dale" "C:\...\ToEE-IWD". It passes--tp TemplePlusand installs the module "IWD". See README.txt. - In TemplePlusConfig, pick the module "IWD", then start a new game.
Known issues
- Classic IWD was only briefly checked in game (Easthaven loads, the Hrothgar cutscene plays with letterbox).
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD2-in-ToEE preview 2026-11-04 (Targos)
Early preview, an AI-assisted experiment. It converts the Icewind Dale II opening, Targos (the docks, its interiors and the next area), from your own copy of Icewind Dale II so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since iwd2-preview-2026-11-02
- New areas: the Targos palisade (AR1200) and its small interior (AR1201).
- Caballus palisade cutscene: after the first goblin bands fall, the goblin sorcerer Caballus breaches the wall with a Fireball, summons in a goblin wave and teleports away.
- Summon spells: IE summoning spells conjure their creatures by caster level, with vanilla ToEE / Co8 stand-ins where needed.
- Spawned creatures run their own IE scripts and dialogue; cutscene camera pans, GUI hiding and speech bubbles.
- Portrait batch 7 (art commissioned via Gemini): 25 Targos NPCs and goblin leaders (Caballus, Ghotrag, Vghotan, Black Geoffrey, Blanchard Pike, Swift Thomas, the drill sergeants and more).
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE for this preview.
- Unzip, then run
convert_iwd2.bat "C:\...\Icewind Dale 2" "C:\...\ToEE-IWD2". Always run it through the .bat: it passes--tp TemplePlus, which the converter needs for its spell tables. See README.txt. - Point TemplePlusConfig at the copy, then start a new game with
TemplePlus\TemplePlus.exe.
Known issues
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- The battle after the palisade cutscene isn't tuned yet.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD-in-ToEE preview 2026-11-04
Early preview, an AI-assisted experiment. It converts Easthaven and its interiors from your own copy of Icewind Dale (classic or EE) so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since preview-2026-11-02
- Summon spells: IE summoning spells now conjure their creatures (chosen by caster level), with vanilla ToEE / Co8 stand-ins where there's no direct match (dire rats, efreeti, elementals...). The summon hexagram effect plays when they appear.
- Spawned creatures run their own IE scripts and dialogue; cutscenes can pan the camera, hide the GUI and show speech bubbles.
- Portrait batch 8, part A (art commissioned via Gemini): 25 Easthaven portraits: Pomab, Accalia, Hildreth, Erevain, Elisia, Jhonen, Gaspar, Grisella, Apsel, Old Jed, Churin, the Cyclops, the Cryshal Sentry, siege survivors, Tempus clergy and townsfolk pools, with mirrored copies.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE.
- Unzip, then run
convert.bat "C:\...\Icewind Dale" "C:\...\ToEE-IWD". It passes--tp TemplePlusand installs the module "IWD". See README.txt. - In TemplePlusConfig, pick the module "IWD", then start a new game.
Known issues
- Classic IWD was only briefly checked in game (Easthaven loads, the Hrothgar cutscene plays with letterbox).
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Some spawn .INI options are ignored; summons don't check that the caster has the spell memorised.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.
IWD-in-ToEE preview 2026-11-02
Early preview, an AI-assisted experiment. It converts Easthaven and its interiors from your own copy of Icewind Dale (classic or EE) so it runs in Temple of Elemental Evil (Temple+). No game files are included: the converter reads your own install on your PC.
What's new since preview-2026-11-01
- Cutscenes: black letterbox bars and a faint dark wash while a cutscene plays, and mouse clicks are blocked until it ends or a dialogue opens.
PlaySequencenow plays ToEE animations instead of only being logged. - Creature spawns: script
CreateCreaturespawns now appear (with facing and portrait), area spawn .INI files are converted (on-enter and timed spawns with their conditions and caps), and spawned groups spread out. - Rest encounters: on converted IE maps, the area's rest table decides whether resting is safe and what interrupts it, via hooks on Co8's
random_encounter.py. Vanilla maps are unchanged. - Kegs spawn as named barrel critters.
- Script error fixes: the
See()/Range()argument errors and.lowererrors on object handles are gone. - Portrait batch 6 (art commissioned via Gemini): 30 monster portraits (hook horror, snow/ice trolls, yuan-ti, lizard men, dire wolves, Malarites, wights, salamanders, armored skeletons, umber hulk, beetles, orcs, goblins, wyvern, plus two bosses), with elite variants for tougher versions and mirrored copies for variety.
Still an early experiment: not playable or polished.
How to install
- Install Python 3.9+ (tick "Add python.exe to PATH").
- Make a separate copy of ToEE.
- Unzip, then run
convert.bat "C:\...\Icewind Dale" "C:\...\ToEE-IWD". It passes--tp TemplePlusand installs the module "IWD". See README.txt. - In TemplePlusConfig, pick the module "IWD", then start a new game.
Known issues
- Classic IWD was only briefly checked in game (Easthaven loads, the Hrothgar cutscene plays with letterbox).
- The cutscene lock blocks mouse clicks only; some
PlaySequenceanimations are a best-guess ToEE match. - Spawned creatures don't run their own IE scripts or dialogue yet; some spawn .INI options are ignored.
- Portraits checked in game only for a few characters and spawned monsters so far.
- Not tested on a clean Windows install yet. Feedback is very welcome.