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MMR v1.5.0

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@DzaQ713 DzaQ713 released this 30 Oct 19:14
· 3 commits to main since this release
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MULTIBAND MODULAR RACK v1.5.0

Changes since the previous public release, v1.4.15

148 MODELS ACROSS 23 FX FAMILIES

  • Each family now starts with MMR and SIMPLE, followed by hardware-inspired models: 23 original MMR processors, 23 SIMPLE profiles and 102 other models.
  • MMR is the default: a dedicated original engine with an expanded, coherent control set. SIMPLE offers a smaller practical set of controls. Hardware-inspired profiles have individual controls, ranges and startup settings.
  • Independent model banks retain each profile's settings. Descriptive identities such as Clean Cascade, Four-Stage Sweep and Twin Intervals replace the old FX LEGACY labels.
  • The + menu exposes model submenus on hover. Click a family name to add its MMR model directly.
  • MMR Saturation and Distortion include EDIT CURVE with editable transfer shapes, reference previews, audition, Apply/Cancel, presets and per-instance geometry. The former separate CUSTOM model is incorporated into MMR.

DEDICATED HARDWARE-INSPIRED APPEARANCE

  • Dedicated panel and knob materials, runtime lighting and shadows, model-specific typography, palettes and analogue scales. Artwork is embedded in the plugin.
  • MMR models share dark yellow/green/blue metal panels and logo teardrop knobs. SIMPLE models use light metal panels and walnut knobs.
  • Redesigned FX layout: INPUT / DISPLAY / OUTPUT across the bottom, MIX directly above OUTPUT, and balanced upper control rows. Larger displays and readable labels sit within protected panel borders.
  • Uppercase FX names use model-appropriate colours. Cards fit the usable rack width without horizontal scrolling.

FX AUDITION AND WORKFLOW

  • Per-effect SOLO and MUTE replace the FX POWER switch. SOLO auditions an effect within its rack; MUTE takes priority, bypasses it and collapses its card to a named header.
  • Inactive FX are dimmed/desaturated. Smooth, latency-aligned bypass transitions allow suppressed processing to be suspended.
  • RANDOM RACK works with the expanded MMR/SIMPLE/hardware catalogue while retaining distinct effect families and the final limiter.
  • Added RKR for debugging: eligible knobs cycle over their full ranges with independent phases and fresh, unique 2-10 second periods on each activation. INPUT, MIX, OUTPUT and SYNC are excluded. Stop retains current values; loading a patch leaves RKR off.
  • STEPS is available in every Chop / Reverse model and controls the length of repeating patterns/direction sequences.

EXPANDED SOUND ENGINES

  • More detailed behavioural saturation and magnetic colour; model-specific optical, FET, VCA, Vari-Mu, diode-bridge and RMS dynamics. Selected profiles offer detector filtering, external sidechain and additional envelope controls.
  • Expanded chorus voice/colour controls, flanger polarity, delay modulation and channel feedback. Reverb uses an eight-line feedback network, spring dispersion and independent Dual Space processing.
  • Additional modal-resonator, excitation-position, patterned-comb, nonlinear-feedback, tape-speed/colour and Wah controls where supported by the selected model.
  • MMR Pitch Shifter offers manual Formant, two pitch voices, feedback and stereo spread. Other profiles automatically compensate formants by half the effective pitch change in the opposite direction.
  • Reduced redundant coefficient, reverb, resonator and envelope work; optimized Pitch FFT/rotation and FIR processing without automatically reducing oversampling or changing its analysis rate.

CONTROL SCALES AND DEFAULTS

  • Numeric FX scales are linear and shared by GUI, host and RKR. MMR frequency controls are continuous; intentional selectors, counters and whole-semitone controls remain stepped. Hardware-specific reversed FET time-knob direction is retained.
  • Newly added FX start at MIX 100%, including duplicate instances. Existing saved Mix values are restored; RANDOM can still choose a different blend.
  • Synth, generator and master control scales are unchanged.

PROJECT COMPATIBILITY

  • VST3 product identity is retained. Expanded model banks use dynamic FX state schema 7.
  • Reworked engines and model-specific controls can change the sound or mapping of older projects. Review important settings when moving from v1.4.15.
  • Existing normalized FX automation follows the new linear scales. For example, the midpoint of a 0.02-10 Hz Rate range is 5.01 Hz. There is no automatic migration of DAW automation envelopes.

Windows 10/11 x64 VST3. Hardware-inspired processors are original behavioural interpretations, not certified component-exact recreations. Pitch processing and high oversampling still require CPU headroom.