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ECWolf 1.3
Source code: https://maniacsvault.net/ecwolf/files/ecwolf/1.x/ecwolf-1.3-src.7z
| OS\Arch | x86-64 | x86 | PowerPC |
|---|---|---|---|
| Windows | Download | Download | N/A |
| macOS | N/A | Download (Universal) | |
| Ubuntu/Debian | Download | Download | N/A |
Change log
- Mostly complete support for Super 3D Noah's Ark.
- Automap including overlay. Adds property overheadicon and flag PLOTONAUTOMAP.
- Improved file system access code to fix issues with non-latin character sets. This results in some stuff moving around a bit particularly when it comes to the save files:
| Type | Windows (NT based) | Linux | Mac OS X |
|---|---|---|---|
| Configuration | %AppData%\ecwolf | $XDG_CONFIG_HOME/ecwolf ~/.config/ecwolf |
~/Library/Preferences |
| Saves | NT-XP: %AppData%\ecwolf Vista+: %USERPROFILE%\Saved Games\ECWolf |
$XDG_DATA_HOME/ecwolf/savegames ~/.local/share/ecwolf/savegames |
~/Documents/ECWolf/Savegames |
| Screen shots | %AppData%\ecwolf | $XDG_DATA_HOME/ecwolf/screenshots ~/.local/share/ecwolf/screenshots |
~/Documents/ECWolf/Screenshots |
| Game data (additional) | %AppData%\ecwolf | $XDG_DATA_HOME/ecwolf | ~/Library/Application Support/ECWolf ~/Documents/ECWolf |
- Signon screen can now be removed by not providing it in MAPINFO.
- Skill levels can be customized in MAPINFO.
- DemoLoop is now an intermission sequence in MAPINFO.
- Added player.damagescreencolor
- Added DefaultLighting, DefaultVisibility, and DefaultMaxLightVis to mapinfo to specify the light diminishing without using ROTT flags.
- Added deathtransition, victorymusic, forcetally, and victorypic to mapinfo.
- Added BackpackItem along with ammo.backpackamount, ammo.backpackmaxamount, and ammo.backpackboostamount properties.
- Added MapRevealer.
- Added alternate fire, reload, and zoom states for weapons. (Along with weapon.ammogive2, weapon.ammouse2, weapon.ammo2).
- Added flags to A_WeaponReady
- Added A_SetTics, A_ZoomFactor, A_ChangeVelocity, A_ScaleVelocity, A_WeaponGrin, and A_Succeed
- Added random duration states.
- Added Thust weapon.bobstyle to emulate Planet Strike's weapon bob.
- Added support for Blake Stone style split doors and doors that slide the opposite direction.
- Blake Stone 64-level colormap support.
- player.movebob is unlinked from the weapon bob. (The configuration option still affects both.)
- Integrated ZDoom's 2D drawing code, but only the SDL back end is available so ECWolf is still limited to the 8-bit palette.
- Action pointers in the first frame of the Spawn state are now executed. (Similar to specifying NoDelay in ZDoom.)
- The floornumber property in a map is now a string allowing for floors like "1-1".
- Font characters can be referenced as normal textures with "FONTNAMNE:XX" where XX is the hex code.
- USDF parser although usefulness is limited to new QuizItem. Adds ConversationID.
- Experimental support for ROTT elevators.
- Ability to load vanilla mods embedded in a zip file if they have a file named ecwolf with the extension of their data files.