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Source code: https://maniacsvault.net/ecwolf/files/ecwolf/1.x/ecwolf-1.4.2-src.tar.xz
| OS\Arch | x86-64 | x86 | PowerPC | Aarch64 | Aarch32 |
|---|---|---|---|---|---|
| Windows | Download | Download | N/A | Download | N/A |
| Legacy Windows | N/A | Download | N/A | ||
| macOS | Download (Universal) | N/A | |||
| Ubuntu/Debian | Download | Download | N/A | Download | Download |
| Android | Download | Download | N/A | Download | Download |
Change log
- Fixed issues with (quick) load/save shortcuts with screen faders.
- Fixed fizzle fader didn't cover entire view window if viewy wasn't 0.
- Fixed floor/ceiling texture change didn't allow a switch to the null texture (useful for skies).
- Fixed fullscreen pillar boxing aspect ratio in some cases was wrong.
- Fixed typos in KeyNames table.
- Fixed crash from division by zero when map has no player starts.
- Fixed crash in specific setups due to needlessly calling SDL_ShowCursor with SDL2.
- Fixed cases of duplication of stand alone game files in game picker.
- Adjust macbin detection to be tolerant of files missing file type/creator information.
- Fixed loading a Mac Wolf3D save would often result in a tile palette mismatch.
- Windows game saves should no longer encode the full path to game files making them portable between systems.
- Windows build now ships with a console subsystem wrapper executable to ease access to debug messages and improve experience when running from terminal/command prompt.
- Vendored SDL dependencies updated to SDL 2.32.10 and SDL_mixer 2.8.1. Per changes to defaults in upstream, libmodplug has been replaced with libxmp and stb_vorbis replaces libvorbis.
- Packaging improvements to conform to FlatHub requirements.